package raylib

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type t = [
  1. | `Camera3D
]
val t : t Ctypes.structure F.typ
val position : (Vector3.t Ctypes.structure, t Ctypes.structure) F.field
val target : (Vector3.t Ctypes.structure, t Ctypes.structure) F.field
val up : (Vector3.t Ctypes.structure, t Ctypes.structure) F.field
val fovy : (float, t Ctypes.structure) F.field
val typ : (CameraType.t, t Ctypes.structure) F.field
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