package raylib

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type t = Types.RenderTexture2D.t Ctypes.structure
val texture : (Types.RenderTexture2D.t, [ `Struct ]) Ctypes.structured -> Raylib_functions.Types.Texture2D.t Ctypes.structure
val depth : (Types.RenderTexture2D.t, [ `Struct ]) Ctypes.structured -> Raylib_functions.Types.Texture2D.t Ctypes.structure
val depth_texture : (Types.RenderTexture2D.t, [ `Struct ]) Ctypes.structured -> bool
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