package raylib

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type t = Types.RayHitInfo.t Ctypes.structure
val hit : (Types.RayHitInfo.t, [ `Struct ]) Ctypes.structured -> bool
val distance : (Types.RayHitInfo.t, [ `Struct ]) Ctypes.structured -> float
val position : (Types.RayHitInfo.t, [ `Struct ]) Ctypes.structured -> Raylib_functions.Types.Vector3.t Ctypes.structure
val normal : (Types.RayHitInfo.t, [ `Struct ]) Ctypes.structured -> Raylib_functions.Types.Vector3.t Ctypes.structure
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