package raylib

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type t = Types.Camera3D.t Ctypes.structure
val t : Types.Camera3D.t Ctypes.structure Ctypes_static.typ
val create : Raylib_functions.Types.Vector3.t Ctypes.structure -> Raylib_functions.Types.Vector3.t Ctypes.structure -> Raylib_functions.Types.Vector3.t Ctypes.structure -> float -> Raylib_functions.Types.CameraType.t -> (Types.Camera3D.t, [ `Struct ]) Ctypes.structured
val position : (Types.Camera3D.t, [ `Struct ]) Ctypes.structured -> Raylib_functions.Types.Vector3.t Ctypes.structure
val target : (Types.Camera3D.t, [ `Struct ]) Ctypes.structured -> Raylib_functions.Types.Vector3.t Ctypes.structure
val up : (Types.Camera3D.t, [ `Struct ]) Ctypes.structured -> Raylib_functions.Types.Vector3.t Ctypes.structure
val fovy : (Types.Camera3D.t, [ `Struct ]) Ctypes.structured -> float
val typ : (Types.Camera3D.t, [ `Struct ]) Ctypes.structured -> Raylib_functions.Types.CameraType.t
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