package lablgl

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type target = [
  1. | `color_4
  2. | `index
  3. | `normal
  4. | `texture_coord_1
  5. | `texture_coord_2
  6. | `texture_coord_3
  7. | `texture_coord_4
  8. | `vertex_3
  9. | `vertex_4
]
val map1 : target:target -> (float * float) -> order:int -> [ `double ] Raw.t -> unit
val map2 : target:target -> (float * float) -> order:int -> (float * float) -> order:int -> [ `double ] Raw.t -> unit
val eval_coord1 : float -> unit
val eval_coord2 : float -> float -> unit
val grid1 : n:int -> range:(float * float) -> unit
val grid2 : n1:int -> range1:(float * float) -> n2:int -> range2:(float * float) -> unit
val eval_mesh1 : mode:[ `line | `point ] -> range:(int * int) -> unit
val eval_mesh2 : mode:[ `fill | `line | `point ] -> range1:(int * int) -> range2:(int * int) -> unit
val eval_point1 : int -> unit
val eval_point2 : int -> int -> unit
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