package lablgl
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Library
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val color_material : face:Gl.face -> color_material -> unit
type fog_param = [
| `End of float
| `color of Gl.rgba
| `density of float
| `index of float
| `mode of [ `exp | `exp2 | `linear ]
| `start of float
]
val fog : fog_param -> unit
val light : num:int -> light_param -> unit
val light_model :
[ `ambient of Gl.rgba
| `color_control of [ `separate_specular_color | `single_color ]
| `local_viewer of bool
| `two_side of bool ] ->
unit
val material : face:Gl.face -> material_param -> unit
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