Source file sweep.ml
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open Util
open V
module R2 = Rounding.Make (V2) (Arc2)
module Cap = struct
type offset =
{ d : float
; z : float
}
type offset_mode =
| Delta
| Chamfer
| Radius of
{ fn : int option
; fs : float option
; fa : float option
}
type offsets = Offsets : offset list -> offsets
type holes =
[ `Same
| `Flip
| `Spec of offsets
| `Mix of [ `Same | `Flip | `Spec of offsets ] list
]
type poly =
{ outer : offsets
; holes : holes
; mode : offset_mode
}
type poly_spec =
[ `Empty
| `Flat
| `Round of poly
]
type path_spec =
[ `Empty
| `Flat
| `Round of offsets
]
let poly_to_path_spec = function
| `Flat -> `Flat
| `Empty -> `Empty
| `Round { outer; _ } -> `Round outer
type caps =
{ top : poly_spec
; bot : poly_spec
}
type t =
[ `Looped
| `Caps of caps
]
let delta_mode = Delta
let chamfer_mode = Chamfer
let radius_mode ?fn ?fs ?fa () = Radius { fn; fs; fa }
let round ?(mode = Delta) ?(holes = `Flip) outer = `Round { outer; holes; mode }
let looped = `Looped
let capped ~top ~bot = `Caps { top; bot }
let flat_caps = `Caps { top = `Flat; bot = `Flat }
let open_caps = `Caps { top = `Empty; bot = `Empty }
let quantize = Math.quant ~q:(1. /. 1024.)
let radius_of_roundover = function
| `Radius r -> r
| `Cut c -> c /. (Float.sqrt 2. -. 1.)
let chamf ?(angle = Float.pi /. 4.) ?cut ?width ?height () =
let a = Float.(min (pi /. 2.) (abs angle)) in
let width, height =
match width, height, cut with
| _, _, Some c -> c /. Float.cos a, c /. Float.sin a
| Some w, Some h, None -> w, h
| Some w, None, None -> w, w /. Float.tan a
| None, Some h, None -> h *. Float.tan a, h
| None, None, None ->
invalid_arg "At least one of cut, width, or height must be specified for chamfer."
in
Offsets [ { d = -.width; z = Float.abs height } ]
let circ ?(fn = 16) roundover =
let radius = radius_of_roundover roundover in
let abs_radius = Float.abs radius
and step = Float.pi /. 2. /. Float.of_int (Int.max 3 fn) in
let f i (acc, last_z) =
let i = Float.of_int (i + 1) in
let z = quantize (abs_radius *. Float.sin (i *. step)) in
if Math.approx last_z z
then acc, last_z
else { d = quantize (radius *. (Float.cos (i *. step) -. 1.)); z } :: acc, z
in
Offsets (List.rev @@ fst @@ Util.fold_init (fn + 1) f ([], Float.min_float))
let tear ?(fn = 16) roundover =
let radius = radius_of_roundover roundover in
let abs_radius = Float.abs radius
and step = Float.pi /. 4. /. Float.of_int (Int.max 3 (fn - 1)) in
let f i (acc, last_z) =
if i < fn
then (
let i = Float.of_int (i + 1) in
let z = quantize (abs_radius *. Float.sin (i *. step)) in
if Math.approx last_z z
then acc, last_z
else { d = quantize (radius *. (Float.cos (i *. step) -. 1.)); z } :: acc, z )
else
( { d = -2. *. radius *. (1. -. (Float.sqrt 2. /. 2.)); z = abs_radius } :: acc
, abs_radius )
in
Offsets (List.rev @@ fst @@ Util.fold_init (fn + 1) f ([], Float.min_float))
let bez ?(curv = 0.5) ?(fn = 16) spec =
let joint =
match spec with
| `Joint j -> j
| `Cut c -> 16. *. c /. Float.sqrt 2. /. (1. +. (4. *. curv))
in
let f (acc, last_z) off =
let z = quantize (V2.y off) in
if Math.approx last_z z
then acc, last_z
else { d = quantize (V2.x off); z } :: acc, z
in
Offsets
( R2.bez_corner
~fn:(Int.max 1 fn + 2)
~curv
~d:joint
V2.zero
(v2 0. (Float.abs joint))
(v2 (-.joint) (Float.abs joint))
|> List.tl
|> List.fold_left f ([], Float.min_float)
|> fst
|> List.rev )
let offsets offsets =
let f (last_z, acc) { d; z } =
let z = quantize @@ Float.abs z in
if Float.compare z last_z <> 1
then invalid_arg "Z offsets must increase monotonically."
else z, { d = quantize d *. -1.; z } :: acc
in
let _, offsets = List.fold_left f (Float.min_float, []) offsets in
Offsets (List.rev offsets)
let unwrap_offsets (Offsets l) = l
let flip_d (Offsets l) = Offsets (List.map (fun { d; z } -> { d = d *. -1.; z }) l)
let unpack_poly_spec ?(n_holes = 0) spec =
let hole_spec outer_offsets = function
| `Same -> fun _ -> `Round outer_offsets
| `Flip ->
let flipped = flip_d outer_offsets in
fun _ -> `Round flipped
| `Spec offs -> fun _ -> `Round offs
| `Mix specs ->
let specs = Array.of_list specs in
if Array.length specs = n_holes
then
fun i ->
match Array.get specs i with
| `Same -> `Round outer_offsets
| `Flip -> `Round (flip_d outer_offsets)
| `Spec offs -> `Round offs
else invalid_arg "Mixed hole specs must match the number of holes."
in
match spec with
| `Flat -> `Flat, (fun _ -> `Flat), None
| `Empty -> `Empty, (fun _ -> `Empty), None
| `Round { outer; holes; mode } -> `Round outer, hole_spec outer holes, Some mode
end
open Cap
let cap ?check_valid ?len ~flip ~close ~offset_mode ~m ~offsets shape =
let len =
match len with
| Some l -> l
| None -> List.length shape
and z_dir = if flip then -1. else 1.
and lift ~z m = List.map (fun p -> Affine3.transform m @@ V2.to_v3 ~z p) in
let f (pts, faces, start_idx, last_shape, last_len, last_d) { d; z } =
let mode, fn, fs, fa =
match offset_mode with
| Radius { fn; fs; fa } -> `Radius, fn, fs, fa
| Delta -> `Delta, None, None, None
| Chamfer -> `Chamfer, None, None, None
and z = z *. z_dir in
let n, ps, fs =
Offset.offset_with_faces
?check_valid
?fn
?fs
?fa
~flip_faces:flip
~start_idx
~mode
(d -. last_d)
last_shape
in
lift ~z m ps :: pts, fs :: faces, start_idx + last_len, ps, n, d
in
let points, faces, idx, last_shape, last_len, _ =
List.fold_left f ([ lift ~z:0. m shape ], [], 0, shape, len, 0.) offsets
in
let faces =
if close
then (
let close =
if flip then fun i _ -> last_len + idx - i - 1 else fun i _ -> i + idx
in
List.mapi close last_shape :: List.concat faces )
else List.concat faces
in
List.hd points, Mesh0.of_polyhedron List.(concat (rev points)) faces
type poly_morph =
| Fixed of Poly2.t
| Morph of
{ outer_map : Skin.mapping
; hole_map : [ `Same | `Flat of Skin.mapping | `Mix of Skin.mapping list ]
; refine : int option
; ez : (V2.t * V2.t) option
; a : Poly2.t
; b : Poly2.t
}
let sweep'
?style
?check_valid
?(merge = true)
?(winding = `CCW)
?caps
?progress
~transforms
shape
=
let outer_wind, hole_wind =
match winding with
| `CCW -> `CCW, `CW
| `CW -> `CW, `CCW
| `NoCheck -> `NoCheck, `NoCheck
and outer, holes, refine, ez =
match shape with
| Fixed p ->
`Fixed (Poly2.outer p), List.map (fun h -> `Fixed h) (Poly2.holes p), None, None
| Morph { outer_map; hole_map; refine; ez; a; b } ->
let oa = Poly2.outer a
and ha = Poly2.holes a
and ob = Poly2.outer b
and hb = Poly2.holes b in
let wrap m a b =
let same =
try List.for_all2 V2.approx a b with
| Invalid_argument _ -> false
in
if same then `Fixed a else `Morph (m, a, b)
in
let outer = wrap outer_map oa ob
and holes =
let map =
match hole_map with
| `Flat m -> List.map2 (wrap m)
| `Same -> List.map2 (wrap outer_map)
| `Mix ms ->
fun ha hb ->
let zipped =
try List.map2 (fun m h -> m, h) ms ha with
| Invalid_argument _ ->
invalid_arg "`Mix hole morph mappings must match number of holes."
in
List.map2 (fun (m, a) b -> wrap m a b) zipped hb
in
try map ha hb with
| Invalid_argument _ ->
invalid_arg "Polygon pair to be morphed must have same number of holes."
and refine = Option.bind refine (fun n -> if n > 1 then Some n else None) in
outer, holes, refine, ez
in
let morph
?(sealed = true)
?(top_mode = radius_mode ())
?(bot_mode = radius_mode ())
~winding
~top
~bot
shape
=
let n_trans = List.length transforms in
let get_shape, bot_shape, len_bot, top_shape, len_top =
match shape with
| `Fixed shape ->
let shape = Mesh0.enforce_winding winding shape in
let len = List.length shape in
Fun.const shape, shape, len, shape, len
| `Morph (mapping, bot, top) ->
if n_trans < 2 then invalid_arg "More than one transform is required for morphs.";
let a = Mesh0.enforce_winding winding bot
and b = Mesh0.enforce_winding winding top in
let len_a = List.length a
and len_b = List.length b
and refine = Option.value ~default:1 refine in
let resample =
let n = Int.max len_a len_b * refine
and samp =
match mapping with
| `Direct samp | `Reindex samp -> samp
| _ -> `BySeg
in
let f len path =
if len <> n
then Path2.subdivide ~closed:true ~freq:(`N (n, samp)) path
else path
in
fun (a, b) -> f len_a a, f len_b b
in
let a, b =
match mapping with
| `Direct _ | `Reindex _ ->
let a, b = resample (a, b) in
if Skin.is_direct mapping then a, b else a, Path2.reindex_polygon a b
| `Distance -> resample @@ Path2.distance_match a b
| `FastDistance -> resample @@ Path2.aligned_distance_match a b
| `Tangent -> resample @@ Path2.tangent_match a b
in
let prog =
match progress with
| Some (`RelDist prog) ->
let prog = Array.of_list prog in
if Array.length prog <> n_trans
then
invalid_arg
@@ Printf.sprintf
"`RelDist progress (%i) must be the same length as transforms (%i)"
(Array.length prog)
n_trans;
Array.get prog
| Some `AutoDist | None ->
let pts = List.map (fun m -> Affine3.transform m V3.zero) transforms in
let dists = Path3.cummulative_length pts |> Array.of_list in
for i = 0 to n_trans - 1 do
dists.(i) <- dists.(i) /. dists.(n_trans - 1)
done;
Array.get dists
| Some `AutoPoints ->
let n = List.length transforms in
let step = 1. /. Float.of_int (n - 1) in
let prog = Array.init n (fun i -> Float.of_int i *. step) in
Array.get prog
in
let transition =
let ez =
Util.value_map_opt ~default:Fun.id (fun (p1, p2) -> Easing.make p1 p2) ez
in
fun i -> List.map2 (fun a b -> V2.lerp a b (ez @@ prog i)) a b
and bot, len_bot, top, len_top =
if Skin.is_duplicator mapping
then
if refine > 1
then (
let sd = Path2.subdivide ~closed:true ~freq:(`Refine (refine, `BySeg)) in
sd bot, len_a * refine, sd top, len_b * refine )
else bot, len_a, top, len_b
else (
let len = Int.max len_a len_b * refine in
a, len, b, len )
in
transition, bot, len_bot, top, len_top
in
let unpack_cap = function
| `Flat -> sealed, []
| `Empty -> false, []
| `Round (Offsets offsets) -> sealed, offsets
in
let close_top, top_offsets = unpack_cap top
and close_bot, bot_offsets = unpack_cap bot in
let cap = function
| `Top ->
cap
?check_valid
~len:len_top
~flip:false
~close:close_top
~offset_mode:top_mode
~offsets:top_offsets
| `Bot ->
cap
?check_valid
~len:len_bot
~flip:true
~close:close_bot
~offset_mode:bot_mode
~offsets:bot_offsets
in
match transforms with
| [] ->
let bot_lid, bot = cap `Bot ~m:Affine3.id bot_shape
and top_lid, top = cap `Top ~m:Affine3.id top_shape in
bot_lid, top_lid, Mesh0.join [ bot; top ]
| [ m ] ->
let bot_lid, bot = cap `Bot ~m bot_shape
and top_lid, top = cap `Top ~m top_shape in
bot_lid, top_lid, Mesh0.join [ bot; top ]
| hd :: tl ->
let _, mid, last_transform =
let f (i, acc, _last) m =
( i + 1
, List.map (fun p -> Affine3.transform m (V3.of_v2 p)) (get_shape i) :: acc
, m )
in
List.fold_left f (f (0, [], hd) hd) tl
in
let mid = Mesh0.of_rows ?style ~endcaps:`None (List.rev mid)
and bot_lid, bot = cap `Bot ~m:hd bot_shape
and top_lid, top = cap `Top ~m:last_transform top_shape in
bot_lid, top_lid, Mesh0.join [ bot; mid; top ]
in
let no_holes top bot =
let top = poly_to_path_spec top
and bot = poly_to_path_spec bot in
let _, _, poly = morph ~winding ~top ~bot outer in
poly
and with_holes top bot holes =
let n_holes = List.length holes in
let top, top_holes, top_mode = unpack_poly_spec ~n_holes top
and bot, bot_holes, bot_mode = unpack_poly_spec ~n_holes bot in
let _, tunnel_bots, tunnel_tops, tunnels =
let f (i, bots, tops, tuns) hole =
let bot, top, tunnel =
morph
~winding:hole_wind
~sealed:false
?top_mode
?bot_mode
~top:(top_holes i)
~bot:(bot_holes i)
hole
in
i + 1, bot :: bots, top :: tops, tunnel :: tuns
in
List.fold_left f (0, [], [], []) holes
in
let validate =
match check_valid with
| Some `No -> false
| _ -> true
and outer_bot, outer_top, outer =
morph ~winding:outer_wind ~sealed:false ?top_mode ?bot_mode ~top ~bot outer
in
let bot_lid =
Mesh0.of_poly3 ~rev:true (Poly3.make ~validate ~holes:tunnel_bots outer_bot)
and top_lid = Mesh0.of_poly3 (Poly3.make ~validate ~holes:tunnel_tops outer_top) in
Mesh0.join (bot_lid :: top_lid :: outer :: tunnels)
in
let mesh =
match caps, holes with
| Some (`Caps { top; bot }), [] -> no_holes top bot
| None, [] -> no_holes `Flat `Flat
| Some `Looped, _ ->
( match shape with
| Fixed poly ->
let outer = Poly2.outer poly
and holes = Poly2.holes poly in
let f ~winding path =
let path = Mesh0.enforce_winding winding path in
List.map (fun m -> Path2.affine3 m path) transforms
|> Mesh0.of_rows ?style ~endcaps:`Loop
in
Mesh0.join (f ~winding:outer_wind outer :: List.map (f ~winding:hole_wind) holes)
| Morph _ -> invalid_arg "Cannot loop a morph (see skin)." )
| Some (`Caps { top; bot }), holes -> with_holes top bot holes
| None, holes -> with_holes `Flat `Flat holes
in
if merge then Mesh0.merge_points mesh else mesh
let sweep ?style ?check_valid ?merge ?winding ?caps ~transforms shape =
sweep' ?style ?check_valid ?merge ?winding ?caps ~transforms (Fixed shape)
let morphing_sweep
?(style = `MinEdge)
?check_valid
?merge
?winding
?(caps = flat_caps)
?(outer_map = `Direct `ByLen)
?(hole_map = `Same)
?refine
?ez
~transforms
a
b
=
sweep'
?check_valid
~style
?merge
?winding
~caps
~progress:`AutoDist
~transforms
(Morph { outer_map; hole_map; refine; ez; a; b })
let linear'
?style
?check_valid
?merge
?winding
?fa
?slices
?scale_ez
?twist_ez
?scale
?(twist = 0.)
?(center = false)
?(caps = flat_caps)
~height
shape
=
let cap_height = function
| `Flat | `Empty -> 0.
| `Round { outer = Offsets l; _ } -> List.fold_left (fun _ { z; _ } -> z) 0. l
in
let (`Caps { bot; top }) = caps in
let bot_height = cap_height bot
and top_height = cap_height top in
let transforms =
let h = height -. bot_height -. top_height
and z = if center then height /. -2. else bot_height in
if h < 0.
then [ Affine3.ztrans z ]
else (
let slices =
match slices, twist with
| Some s, tw when Float.(abs tw /. (2. *. pi) < 1.) -> s
| fn, tw -> helical_slices ?fa ?fn tw
in
let s = height /. Float.of_int slices
and twist = if Float.abs twist > 0. then Some twist else None in
List.init (slices + 1) (fun i -> v3 0. 0. ((Float.of_int i *. s) +. z))
|> Path3.to_transforms ?scale_ez ?twist_ez ?scale ?twist )
in
sweep' ?style ?check_valid ?merge ?winding ~caps ~progress:`AutoPoints ~transforms shape
let extrude
?style
?check_valid
?merge
?winding
?fa
?slices
?scale_ez
?twist_ez
?scale
?twist
?center
?caps
~height
shape
=
linear'
?style
?check_valid
?merge
?winding
?fa
?slices
?scale_ez
?twist_ez
?scale
?twist
?center
?caps
~height
(Fixed shape)
let morph
?(style = `MinEdge)
?check_valid
?merge
?winding
?fa
?(slices = 10)
?scale_ez
?twist_ez
?scale
?twist
?center
?caps
?(outer_map = `Direct `ByLen)
?(hole_map = `Same)
?refine
?ez
~height
a
b
=
linear'
~style
?check_valid
?merge
?winding
?fa
~slices
?scale_ez
?twist_ez
?scale
?twist
?center
?caps
~height
(Morph { outer_map; hole_map; refine; ez; a; b })
let helix'
?style
?check_valid
?merge
?fn
?fa
?fs
?scale_ez
?twist_ez
?scale
?twist
?(caps = flat_caps)
?(left = true)
~n_turns
~pitch
?r2
r1
shape
=
let transforms =
Path3.helical_transforms
?fn
?fa
?fs
?scale_ez
?twist_ez
?scale
?twist
~n_turns
~pitch
?r2
r1
in
sweep'
?style
?check_valid
?merge
~winding:(if left then `CCW else `CW)
~caps
~progress:`AutoPoints
~transforms
shape
let helix_extrude
?style
?check_valid
?merge
?fn
?fa
?fs
?scale_ez
?twist_ez
?scale
?twist
?caps
?left
~n_turns
~pitch
?r2
r1
shape
=
helix'
?style
?check_valid
?merge
?fn
?fa
?fs
?scale_ez
?twist_ez
?scale
?twist
?caps
?left
~n_turns
~pitch
?r2
r1
(Fixed shape)
let helix_morph
?(style = `MinEdge)
?check_valid
?merge
?fn
?fa
?fs
?scale_ez
?twist_ez
?scale
?twist
?caps
?(outer_map = `Direct `ByLen)
?(hole_map = `Same)
?refine
?ez
?left
~n_turns
~pitch
?r2
r1
a
b
=
helix'
~style
?check_valid
?merge
?fn
?fa
?fs
?scale_ez
?twist_ez
?scale
?twist
?caps
?left
~n_turns
~pitch
?r2
r1
(Morph { outer_map; hole_map; refine; ez; a; b })
let path'
?style
?check_valid
?merge
?winding
?caps
?(euler = false)
?scale_ez
?twist_ez
?scale
?twist
~path
shape
=
let mode = if euler then `Euler else `Auto in
let transforms = Path3.to_transforms ~mode ?scale_ez ?twist_ez ?scale ?twist path in
let progress =
match shape with
| Fixed _ -> None
| Morph _ ->
let dists = Path3.cummulative_length path in
let f d = function
| (Some t as total), acc -> total, (d /. t) :: acc
| None, acc -> Some d, 1. :: acc
in
Some (`RelDist (snd @@ List.fold_right f dists (None, [])))
in
sweep' ?style ?check_valid ?merge ?winding ?caps ?progress ~transforms shape
let path_extrude
?style
?check_valid
?merge
?winding
?caps
?euler
?scale_ez
?twist_ez
?scale
?twist
~path
shape
=
path'
?style
?check_valid
?merge
?winding
?caps
?euler
?scale_ez
?twist_ez
?scale
?twist
~path
(Fixed shape)
let path_morph
?(style = `MinEdge)
?check_valid
?merge
?winding
?(caps = flat_caps)
?(outer_map = `Direct `ByLen)
?(hole_map = `Same)
?refine
?ez
?euler
?scale_ez
?twist_ez
?scale
?twist
~path
a
b
=
path'
~style
?check_valid
?merge
?winding
~caps
?euler
?scale_ez
?twist_ez
?scale
?twist
~path
(Morph { outer_map; hole_map; refine; ez; a; b })
let revolve
?style
?check_valid
?merge
?winding
?fn
?fa
?fs
?(skew = v2 0. 0.)
?angle
shape
=
let bb = Poly2.bbox shape in
if Gg.Box2.minx bb < 0.
then invalid_arg "Input shape must exist entirely in the X+ half-plane.";
let h = Gg.Box2.maxy bb -. Gg.Box2.miny bb
and steps = Util.helical_fragments ?fn ?fa ?fs (Gg.Box2.maxx bb) in
let sk =
let x = V2.x skew
and y = V2.y skew in
Affine3.(mul (ztrans (-.Gg.Box2.miny bb)) (skew ~xz:(x /. h) ~yz:(y /. h) ()))
in
let transforms =
let f =
let s = Float.of_int steps in
let rot =
match angle with
| None ->
fun i -> Float.(v3 (pi /. 2.) 0. ((2. *. pi) -. (of_int i *. 2. *. pi /. s)))
| Some a -> fun i -> Float.(v3 (pi /. 2.) 0. (a -. (of_int i *. a /. (s -. 1.))))
in
fun i -> Affine3.(mul sk (rotate (rot i)))
in
List.init steps f
and caps =
match angle with
| None -> looped
| Some a when Math.approx a (Float.pi *. 2.) -> looped
| Some a when a <= 0. || a > Float.pi *. 2. ->
invalid_arg "Angle of revolution must be between 0 and 2 pi."
| _ -> flat_caps
and progress = `AutoPoints in
sweep' ?style ?check_valid ?merge ?winding ~caps ~progress ~transforms (Fixed shape)