package octez-l2-libs

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Module type
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Class type
module V1 : sig ... end
include Versioned_data.S with type t = V1.t
type versioned

The type of versioned values, including the one that is currently used and the previous ones.

Encoding for versioned values, corresponds to the one defined by the protocol.

val of_versioned : versioned -> V1.t

Conversion to the currently used representation. In practice this function must provide ways to translate values of older versions to the latest one.

val to_versioned : V1.t -> versioned

Wrapping a current value as a versioned one.

include module type of V1 with type dissection_chunk = V1.dissection_chunk and type step = V1.step and type refutation = V1.refutation and type index = V1.index and type player = V1.player and type game_state = V1.game_state and type conflict = V1.conflict and type t = V1.t
type dissection_chunk = V1.dissection_chunk = {
  1. state_hash : State_hash.t option;
  2. tick : Z.t;
}
type step = V1.step =
  1. | Dissection of dissection_chunk list
  2. | Proof of string
type refutation = V1.refutation =
  1. | Start of {
    1. player_commitment_hash : Octez_smart_rollup.Commitment.Hash.t;
    2. opponent_commitment_hash : Octez_smart_rollup.Commitment.Hash.t;
    }
  2. | Move of {
    1. choice : Z.t;
    2. step : step;
    }
type player = V1.player =
  1. | Alice
  2. | Bob
type game_state = V1.game_state =
  1. | Dissecting of {
    1. dissection : dissection_chunk list;
    2. default_number_of_sections : int;
    }
  2. | Final_move of {
    1. agreed_start_chunk : dissection_chunk;
    2. refuted_stop_chunk : dissection_chunk;
    }
type t = V1.t = {
  1. turn : player;
  2. inbox_snapshot : Inbox.V1.history_proof;
  3. dal_snapshot : Dal.Slot_history.t;
  4. start_level : int32;
  5. inbox_level : int32;
  6. game_state : game_state;
}
type conflict = V1.conflict = {
  1. other : Tezos_crypto.Signature.Public_key_hash.t;
  2. their_commitment : Commitment.t;
  3. our_commitment : Commitment.t;
  4. parent_commitment : Octez_smart_rollup.Commitment.Hash.t;
}
val game_state_equal : game_state -> game_state -> bool
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