package raylib

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type t = Types.MaterialMap.t Ctypes.structure
val t : Types.MaterialMap.t Ctypes.structure Ctypes.typ
val create : Raylib_generated_types.Texture2D.t Ctypes.structure -> Raylib_generated_types.Color.t Ctypes.structure -> float -> (Types.MaterialMap.t, [ `Struct ]) Ctypes.structured
val texture : (Types.MaterialMap.t, [ `Struct ]) Ctypes.structured -> Raylib_generated_types.Texture2D.t Ctypes.structure
val color : (Types.MaterialMap.t, [ `Struct ]) Ctypes.structured -> Raylib_generated_types.Color.t Ctypes.structure
val value : (Types.MaterialMap.t, [ `Struct ]) Ctypes.structured -> float
val set_texture : (Types.MaterialMap.t, [ `Struct ]) Ctypes.structured -> Raylib_generated_types.Texture2D.t Ctypes.structure -> unit
val set_color : (Types.MaterialMap.t, [ `Struct ]) Ctypes.structured -> Raylib_generated_types.Color.t Ctypes.structure -> unit
val set_value : (Types.MaterialMap.t, [ `Struct ]) Ctypes.structured -> float -> unit
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