Source file refutation_game_event.ml
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let section = ["smart_rollup_node"; "refutation_game"]
module Simple = struct
include Internal_event.Simple
let conflict_detected =
declare_5
~section
~name:"smart_rollup_node_conflict_detected"
~msg:
"A conflict has been found with our commitment {our_commitment_hash} \
at level {level} with staker {other} that hash issued commitment \
{their_commitment_hash} both based on {parent_commitment_hash}"
~level:Notice
("our_commitment_hash", Octez_smart_rollup.Commitment.Hash.encoding)
("level", Data_encoding.int32)
("other", Signature.Public_key_hash.encoding)
("their_commitment_hash", Octez_smart_rollup.Commitment.Hash.encoding)
("parent_commitment_hash", Octez_smart_rollup.Commitment.Hash.encoding)
let potential_conflict_detected =
declare_4
~section
~name:"smart_rollup_node_potential_conflict_detected"
~msg:
"A potential conflict has been found with our commitment \
{our_commitment_hash} at level {level} with staker {other} that hash \
issued commitment {their_commitment_hash}"
~level:Notice
("our_commitment_hash", Commitment.Hash.encoding)
("level", Data_encoding.int32)
("other", Signature.Public_key_hash.encoding)
("their_commitment_hash", Commitment.Hash.encoding)
let timeout_detected =
declare_1
~section
~name:"smart_rollup_node_timeout_detected"
~msg:"The rollup node has detected that opponent {other} can be timed out"
~level:Notice
("other", Signature.Public_key_hash.encoding)
let computed_dissection =
declare_4
~section
~name:"smart_rollup_node_computed_dissection"
~msg:
"Computed dissection against {opponent} between ticks {start_tick} and \
{end_tick}: {dissection}"
~level:Debug
("opponent", Signature.Public_key_hash.encoding)
("start_tick", Data_encoding.z)
("end_tick", Data_encoding.z)
( "dissection",
Data_encoding.list Octez_smart_rollup.Game.dissection_chunk_encoding )
module Worker (ARG : sig
val section : string list
end)
(Request : Worker_intf.REQUEST) =
struct
include ARG
let request_failed =
declare_3
~section
~name:"request_failed"
~msg:"Request {view} failed ({worker_status}): {errors}"
~level:Notice
("view", Request.encoding)
~pp1:Request.pp
("worker_status", Worker_types.request_status_encoding)
~pp2:Worker_types.pp_status
("errors", Error_monad.trace_encoding)
~pp3:Error_monad.pp_print_trace
let request_completed =
declare_2
~section
~name:"request_completed"
~msg:"{view} {worker_status}"
~level:Debug
("view", Request.encoding)
("worker_status", Worker_types.request_status_encoding)
~pp1:Request.pp
~pp2:Worker_types.pp_status
end
module Player = struct
include
Worker
(struct
let section = section @ ["player"]
end)
(Refutation_player_types.Request)
let started =
declare_2
~section
~name:"player_started"
~msg:
"Refutation player started to play against {opponent}, defenfing \
commitment {commitment}"
~level:Notice
("opponent", Signature.Public_key_hash.encoding)
~pp1:Signature.Public_key_hash.pp
("commitment", Octez_smart_rollup.Commitment.encoding)
~pp2:Octez_smart_rollup.Commitment.pp
let stopped =
declare_1
~section
~name:"player_stopped"
~msg:"Refutation player for opponent {opponent} has been stopped"
~level:Notice
("opponent", Signature.Public_key_hash.encoding)
~pp1:Signature.Public_key_hash.pp
end
module Coordinator = struct
include
Worker
(struct
let section = section @ ["coordinator"]
end)
(Refutation_coordinator_types.Request)
let starting =
declare_0
~section
~name:"coordinator_starting"
~msg:"Starting refutation coordinator for the smart rollup node"
~level:Notice
()
end
end
let conflict_detected (conflict : Octez_smart_rollup.Game.conflict) =
let our_commitment_hash =
Octez_smart_rollup.Commitment.hash conflict.our_commitment
in
let their_commitment_hash =
Octez_smart_rollup.Commitment.hash conflict.their_commitment
in
let parent_commitment_hash = conflict.parent_commitment in
let other = conflict.other in
let level = conflict.our_commitment.inbox_level in
Simple.(
emit
conflict_detected
( our_commitment_hash,
level,
other,
their_commitment_hash,
parent_commitment_hash ))
let potential_conflict_detected ~our_commitment_hash ~their_commitment_hash
~other ~level =
Simple.(
emit
potential_conflict_detected
(our_commitment_hash, level, other, their_commitment_hash))
let timeout_detected other = Simple.(emit timeout_detected other)
let computed_dissection ~opponent ~start_tick ~end_tick dissection =
Simple.(emit computed_dissection (opponent, start_tick, end_tick, dissection))
module Player = struct
let section = Simple.Player.section
let request_failed view worker_status errors =
Simple.(emit Player.request_failed (view, worker_status, errors))
let request_completed view worker_status =
Simple.(emit Player.request_completed (view, worker_status))
let started opponent commitment =
Simple.(emit Player.started (opponent, commitment))
let stopped opponent = Simple.(emit Player.stopped opponent)
end
module Coordinator = struct
let section = Simple.Coordinator.section
let request_failed view worker_status errors =
Simple.(emit Coordinator.request_failed (view, worker_status, errors))
let request_completed view worker_status =
Simple.(emit Coordinator.request_completed (view, worker_status))
let starting = Simple.(emit Coordinator.starting)
end