package efl

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Class type
type orient = [
  1. | `flip_horizontal
  2. | `flip_transpose
  3. | `flip_transverse
  4. | `flip_vertical
  5. | `orient_none
  6. | `rotate_180
  7. | `rotate_270
  8. | `rotate_90
]
type progress = {
  1. now : float;
  2. total : float;
}
val add : Evas.obj -> Evas.obj
val file_set : Evas.obj -> string -> ?g:string -> unit -> bool
val file_get : Evas.obj -> string * string option
val smooth_set : Evas.obj -> bool -> unit
val smooth_get : Evas.obj -> bool
val object_size_get : Evas.obj -> int * int
val no_scale_set : Evas.obj -> bool -> unit
val no_scale_get : Evas.obj -> bool
val resizable_set : Evas.obj -> bool -> bool -> unit
val resizable_get : Evas.obj -> bool * bool
val fill_outside_set : Evas.obj -> bool -> unit
val fill_outside_get : Evas.obj -> bool
val preload_disabled_set : Evas.obj -> bool -> unit
val prescale_set : Evas.obj -> int -> unit
val prescale_get : Evas.obj -> int
val orient_set : Evas.obj -> orient -> unit
val orient_get : Evas.obj -> orient
val editable_set : Evas.obj -> bool -> unit
val editable_get : Evas.obj -> bool
val object_get : Evas.obj -> Evas.obj option
val aspect_fixed_set : Evas.obj -> bool -> unit
val aspect_fixed_get : Evas.obj -> bool
val animated_available_get : Evas.obj -> bool
val animated_set : Evas.obj -> bool -> unit
val animated_get : Evas.obj -> bool
val animated_play_set : Evas.obj -> bool -> unit
val animated_play_get : Evas.obj -> bool
val async_open_set : Evas.obj -> bool -> unit
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