Library
Module
Module type
Parameter
Class
Class type
Creating widgets and giving life to them
Widgets are simple graphic elements that can react to user interaction. They are the inhabitants of your GUI house. When a widget is woken up by some event, it can talk to another widget by means of a connection
.
A connection has a source widget and a target widget. When the source widget receives a specified event, the connection is activated, executing a specified function, which is called action
.
An action is always executed in a new Thread (and hence will not block the GUI), unless the priority Main
is specified.
type action = t -> t -> Tsdl.Sdl.event -> unit
An action is a function with three parameters w1 w2 ev
, where w1
is the source widget, w2
the target widget, and ev
the event (Trigger.t
) that triggered the action.
The action should regularly verify Trigger.should_exit
ev
and quickly exit when this returns true
.
What to do when the same action (= same connection id) is already running?
val connect :
t ->
t ->
action ->
?priority:action_priority ->
?update_target:bool ->
?join:connection ->
Trigger.t list ->
connection
connect source target action triggers
creates a connection from the source
widget to the target
widget, but does not register it (this may change in the future...). Once it is registered (either by Main.make
or add_connection
), and assuming that the layout containing the source widget has focus, then when an event ev
matches one of the triggers
list, the action
is executed with arguments source target ev
.
val connect_main :
t ->
t ->
action ->
?update_target:bool ->
?join:connection ->
Trigger.t list ->
connection
Alias for connect ~priority:Main
. Should be used for very fast actions that can be run in the main thread.
val add_connection : t -> connection -> unit
Registers the connection with the widget. This should systematically be done after each connection creation, when the connection is created after Main.make
.
Connections that are created before Main.make
should rather be passed as argument to Main.make
, and not via add_connection
. Although this is not striclty necessary, this indicates that these connections are more 'pure' or at least more static, in the sense that they will not be modified by Bogue. These are usually much easier to debug.
add_connection
is separated from connect
because it is not pure: it mutates the widget. This might change in future versions.
val update : t -> unit
update w
asks the widget w
to refresh at next frame. The most probable use of update
is within the code of an action
. It can happen that the action modifies the visual state of a widget that is neither the source or the target, and then one needs to explicitly tell this widget to re-draw itself.
on_release ~release:f w
registers on the widget w
the action f
, which will be executed when the mouse button is released on this widget. Uses priority=Main
Create a Box widget, which simply displays a rectangle, optionally with rounded corners and drop shadow. It is often used for the background of a group of widgets (i.e. a Layout.t
).
The standard on/off check boxes.
val check_box : ?state:bool -> ?style:Check.style -> unit -> t
val set_check_state : t -> bool -> unit
Use this for multi-line text.
val text_display : ?w:int -> ?h:int -> string -> t
val rich_text : ?size:int -> ?w:int -> ?h:int -> Text_display.words list -> t
val verbatim : string -> t
val html : string -> t
Display basic html text by interpreting the following tags: <em>,</em>, <b>,</b>, <strong>,</strong>, <p>,</p>, <br>
val label :
?size:int ->
?fg:Draw.color ->
?font:Label.font ->
?align:Draw.align ->
string ->
t
Create a Label widget with a one-line text.
val icon : ?size:int -> ?fg:Draw.color -> string -> t
Create a Label widget with a FontAwesome icon.
For instance icon ~size:24 "star"
creates a widget that displays the "fa-star" fontawesome icon.
val empty : w:int -> h:int -> unit -> t
Create a widget that does not display anything but still gets focus and reacts to events.
val image : ?w:int -> ?h:int -> ?bg:Draw.color -> ?noscale:bool -> string -> t
Load image file.
val image_from_svg : ?w:int -> ?h:int -> ?bg:Draw.color -> string -> t
Requires rsvg
.
val text_input :
?text:string ->
?prompt:string ->
?size:int ->
?filter:Text_input.filter ->
?max_size:int ->
unit ->
t
val button :
?kind:Button.kind ->
?label:Label.t ->
?label_on:Label.t ->
?label_off:Label.t ->
?fg:Draw.color ->
?bg_on:Style.background ->
?bg_off:Style.background ->
?bg_over:Style.background ->
?state:bool ->
?border_radius:int ->
?border_color:Draw.color ->
string ->
t
val slider :
?priority:action_priority ->
?step:int ->
?value:int ->
?kind:Slider.kind ->
?var:(int Avar.t, int) Tvar.t ->
?length:int ->
?thickness:int ->
?tick_size:int ->
?lock:bool ->
?w:int ->
?h:int ->
int ->
t
val slider_with_action :
?priority:action_priority ->
?step:int ->
?kind:Slider.kind ->
value:int ->
?length:int ->
?thickness:int ->
?tick_size:int ->
action:(int -> unit) ->
int ->
t
Create a slider that executes an action each time the local value of the slider is modified by the user.
let b,l = check_box_with_label text
creates a check box b
, a label l
, and connect them so that clicking on the text will also act on the check box.
These generic functions work on all types of widgets, and emit an error in the log (without raising any exception) whenever the type of the argument makes no sense for the function.
These functions are very handy, but sometimes can hide a bug. For instance if you want to use get_state t
, while you know that t
should always be of type Button
, then it will help debugging to use instead the slightly longer form Button.state
(get_button t)
. Indeed the latter will fail if t
happens not to be a Button.
val get_state : t -> bool
Query a boolean state. Works for Button and Check.
val get_text : t -> string
Return the text of the widget. Works for Button, TextDisplay, Label, and TextInput.
val size : t -> int * int
If the widget is not rendered yet, a default size may be returned instead of the true size.
val set_text : t -> string -> unit
Change the text of a widget. Works for Button, TextDisplay, Label, and TextInput.
These functions raise Invalid_argument
whenever their argument is not of the correct type.
val get_text_display : t -> Text_display.t
val get_text_input : t -> Text_input.t