package tezos-protocol-020-PsParisC
Tezos protocol 020-PsParisC package
Install
Dune Dependency
Authors
Maintainers
Sources
tezos-octez-v20.1.tag.bz2
sha256=ddfb5076eeb0b32ac21c1eed44e8fc86a6743ef18ab23fff02d36e365bb73d61
sha512=d22a827df5146e0aa274df48bc2150b098177ff7e5eab52c6109e867eb0a1f0ec63e6bfbb0e3645a6c2112de3877c91a17df32ccbff301891ce4ba630c997a65
doc/src/tezos_raw_protocol_020_PsParisC/sc_rollup_game_repr.ml.html
Source file sc_rollup_game_repr.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026
(*****************************************************************************) (* *) (* Open Source License *) (* Copyright (c) 2021 Nomadic Labs <contact@nomadic-labs.com> *) (* Copyright (c) 2022 Trili Tech, <contact@trili.tech> *) (* *) (* Permission is hereby granted, free of charge, to any person obtaining a *) (* copy of this software and associated documentation files (the "Software"),*) (* to deal in the Software without restriction, including without limitation *) (* the rights to use, copy, modify, merge, publish, distribute, sublicense, *) (* and/or sell copies of the Software, and to permit persons to whom the *) (* Software is furnished to do so, subject to the following conditions: *) (* *) (* The above copyright notice and this permission notice shall be included *) (* in all copies or substantial portions of the Software. *) (* *) (* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR*) (* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *) (* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *) (* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER*) (* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *) (* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER *) (* DEALINGS IN THE SOFTWARE. *) (* *) (*****************************************************************************) open Sc_rollup_repr (** {2 Refutation game errors} *) type error += | (* `Temporary *) Dissection_choice_not_found of Sc_rollup_tick_repr.t | (* `Permanent *) Proof_unexpected_section_size of Z.t | (* `Temporary *) Proof_start_state_hash_mismatch of { start_state_hash : Sc_rollup_repr.State_hash.t option; start_proof : Sc_rollup_repr.State_hash.t; } | (* `Temporary *) Proof_stop_state_hash_failed_to_refute of { stop_state_hash : Sc_rollup_repr.State_hash.t option; stop_proof : Sc_rollup_repr.State_hash.t option; } | (* `Temporary *) Proof_stop_state_hash_failed_to_validate of { stop_state_hash : Sc_rollup_repr.State_hash.t option; stop_proof : Sc_rollup_repr.State_hash.t option; } | (* `Temporary *) Dissecting_during_final_move let pp_hash_opt fmt = function | None -> Format.fprintf fmt "None" | Some x -> Sc_rollup_repr.State_hash.pp fmt x let () = let description = "Dissection choice not found" in register_error_kind `Temporary ~id:"Dissection_choice_not_found" ~title:description ~description ~pp:(fun ppf choice -> Format.fprintf ppf "No section starting with tick %a found" Sc_rollup_tick_repr.pp choice) Data_encoding.(obj1 (req "choice" Sc_rollup_tick_repr.encoding)) (function Dissection_choice_not_found tick -> Some tick | _ -> None) (fun tick -> Dissection_choice_not_found tick) ; let description = "The distance for a proof should be equal to 1" in register_error_kind `Permanent ~id:"Dissection_unexpected_section_size" ~title:description ~description ~pp:(fun ppf n -> Format.fprintf ppf "Distance should be equal to 1 in a proof, but got %a" Z.pp_print n) Data_encoding.(obj1 (req "n" n)) (function Proof_unexpected_section_size n -> Some n | _ -> None) (fun n -> Proof_unexpected_section_size n) ; let description = "The start state hash of the proof is invalid" in register_error_kind `Temporary ~id:"Proof_start_state_hash_mismatch" ~title:description ~description ~pp:(fun ppf (start_state_hash, start_proof) -> Format.fprintf ppf "start(%a) should be equal to start_proof(%a)" pp_hash_opt start_state_hash Sc_rollup_repr.State_hash.pp start_proof) Data_encoding.( obj2 (req "start_state_hash" (option Sc_rollup_repr.State_hash.encoding)) (req "start_proof" Sc_rollup_repr.State_hash.encoding)) (function | Proof_start_state_hash_mismatch {start_state_hash; start_proof} -> Some (start_state_hash, start_proof) | _ -> None) (fun (start_state_hash, start_proof) -> Proof_start_state_hash_mismatch {start_state_hash; start_proof}) ; let description = "Failed to refute the stop state hash with the proof" in register_error_kind `Temporary ~id:"Proof_stop_state_hash_failed_to_refute" ~title:description ~description ~pp:(fun ppf (stop_state_hash, stop_proof) -> Format.fprintf ppf "Trying to refute %a, the stop_proof must not be equal to %a" pp_hash_opt stop_state_hash pp_hash_opt stop_proof) Data_encoding.( obj2 (req "stop_state_hash" (option Sc_rollup_repr.State_hash.encoding)) (req "stop_proof" (option Sc_rollup_repr.State_hash.encoding))) (function | Proof_stop_state_hash_failed_to_refute {stop_state_hash; stop_proof} -> Some (stop_state_hash, stop_proof) | _ -> None) (fun (stop_state_hash, stop_proof) -> Proof_stop_state_hash_failed_to_refute {stop_state_hash; stop_proof}) ; let description = "Failed to validate the stop state hash with the proof" in register_error_kind `Temporary ~id:"Proof_stop_state_hash_failed_to_validate" ~title:description ~description ~pp:(fun ppf (stop_state_hash, stop_proof) -> Format.fprintf ppf "Trying to validate %a, the stop_proof must not be equal to %a" pp_hash_opt stop_state_hash pp_hash_opt stop_proof) Data_encoding.( obj2 (req "stop_state_hash" (option Sc_rollup_repr.State_hash.encoding)) (req "stop_proof" (option Sc_rollup_repr.State_hash.encoding))) (function | Proof_stop_state_hash_failed_to_validate {stop_state_hash; stop_proof} -> Some (stop_state_hash, stop_proof) | _ -> None) (fun (stop_state_hash, stop_proof) -> Proof_stop_state_hash_failed_to_validate {stop_state_hash; stop_proof}) ; let description = "Tried to play a dissecting when the final move started" in register_error_kind `Temporary ~id:"Dissecting_during_final_move" ~title:description ~description ~pp:(fun ppf () -> Format.pp_print_string ppf description) Data_encoding.empty (function Dissecting_during_final_move -> Some () | _ -> None) (fun () -> Dissecting_during_final_move) ; () type player = Alice | Bob module V1 = struct type dissection_chunk = Sc_rollup_dissection_chunk_repr.t = { state_hash : State_hash.t option; tick : Sc_rollup_tick_repr.t; } type game_state = | Dissecting of { dissection : dissection_chunk list; default_number_of_sections : int; } | Final_move of { agreed_start_chunk : dissection_chunk; refuted_stop_chunk : dissection_chunk; } type t = { turn : player; inbox_snapshot : Sc_rollup_inbox_repr.history_proof; dal_snapshot : Dal_slot_repr.History.t; start_level : Raw_level_repr.t; inbox_level : Raw_level_repr.t; game_state : game_state; } let player_encoding = let open Data_encoding in union ~tag_size:`Uint8 [ case ~title:"Alice" (Tag 0) (constant "alice") (function Alice -> Some () | _ -> None) (fun () -> Alice); case ~title:"Bob" (Tag 1) (constant "bob") (function Bob -> Some () | _ -> None) (fun () -> Bob); ] let player_equal p1 p2 = match (p1, p2) with | Alice, Alice -> true | Bob, Bob -> true | _, _ -> false let game_state_equal gs1 gs2 = match (gs1, gs2) with | ( Dissecting { dissection = dissection1; default_number_of_sections = default_number_of_sections1; }, Dissecting { dissection = dissection2; default_number_of_sections = default_number_of_sections2; } ) -> Compare.Int.equal default_number_of_sections1 default_number_of_sections2 && List.equal Sc_rollup_dissection_chunk_repr.equal dissection1 dissection2 | Dissecting _, _ -> false | ( Final_move { agreed_start_chunk = agreed_start_chunk1; refuted_stop_chunk = refuted_stop_chunk1; }, Final_move { agreed_start_chunk = agreed_start_chunk2; refuted_stop_chunk = refuted_stop_chunk2; } ) -> Sc_rollup_dissection_chunk_repr.equal agreed_start_chunk1 agreed_start_chunk2 && Sc_rollup_dissection_chunk_repr.equal refuted_stop_chunk1 refuted_stop_chunk2 | Final_move _, _ -> false let equal {turn; inbox_snapshot; dal_snapshot; start_level; inbox_level; game_state} g2 = player_equal turn g2.turn && Sc_rollup_inbox_repr.equal_history_proof inbox_snapshot g2.inbox_snapshot && Dal_slot_repr.History.equal dal_snapshot g2.dal_snapshot && Raw_level_repr.equal start_level g2.start_level && Raw_level_repr.equal inbox_level g2.inbox_level && game_state_equal game_state g2.game_state let string_of_player = function Alice -> "alice" | Bob -> "bob" let pp_player ppf player = Format.pp_print_string ppf (string_of_player player) let opponent = function Alice -> Bob | Bob -> Alice let dissection_encoding = let open Data_encoding in list Sc_rollup_dissection_chunk_repr.encoding let game_state_encoding = let open Data_encoding in union ~tag_size:`Uint8 [ case ~title:"Dissecting" (Tag 0) (obj3 (req "kind" (constant "Dissecting")) (req "dissection" dissection_encoding) (req "default_number_of_sections" uint8)) (function | Dissecting {dissection; default_number_of_sections} -> Some ((), dissection, default_number_of_sections) | _ -> None) (fun ((), dissection, default_number_of_sections) -> Dissecting {dissection; default_number_of_sections}); case ~title:"Final_move" (Tag 1) (obj3 (req "kind" (constant "Final_move")) (req "agreed_start_chunk" Sc_rollup_dissection_chunk_repr.encoding) (req "refuted_stop_chunk" Sc_rollup_dissection_chunk_repr.encoding)) (function | Final_move {agreed_start_chunk; refuted_stop_chunk} -> Some ((), agreed_start_chunk, refuted_stop_chunk) | _ -> None) (fun ((), agreed_start_chunk, refuted_stop_chunk) -> Final_move {agreed_start_chunk; refuted_stop_chunk}); ] let encoding = let open Data_encoding in conv (fun { turn; inbox_snapshot; dal_snapshot; start_level; inbox_level; game_state; } -> ( turn, inbox_snapshot, dal_snapshot, start_level, inbox_level, game_state )) (fun ( turn, inbox_snapshot, dal_snapshot, start_level, inbox_level, game_state ) -> { turn; inbox_snapshot; dal_snapshot; start_level; inbox_level; game_state; }) (obj6 (req "turn" player_encoding) (req "inbox_snapshot" Sc_rollup_inbox_repr.history_proof_encoding) (req "dal_snapshot" Dal_slot_repr.History.encoding) (req "start_level" Raw_level_repr.encoding) (req "inbox_level" Raw_level_repr.encoding) (req "game_state" game_state_encoding)) let pp_dissection ppf d = Format.pp_print_list ~pp_sep:(fun ppf () -> Format.pp_print_string ppf ";\n") Sc_rollup_dissection_chunk_repr.pp ppf d let pp_game_state ppf game_state = let open Format in match game_state with | Dissecting {dissection; default_number_of_sections} -> fprintf ppf "Dissecting %a using %d number of sections" pp_dissection dissection default_number_of_sections | Final_move {agreed_start_chunk; refuted_stop_chunk} -> fprintf ppf "Final move to refute %a from %a, opponent failed to refute" Sc_rollup_dissection_chunk_repr.pp agreed_start_chunk Sc_rollup_dissection_chunk_repr.pp refuted_stop_chunk let pp ppf game = Format.fprintf ppf "%a playing; inbox snapshot = %a; start level = %a; inbox level = %a; \ game_state = %a" pp_player game.turn Sc_rollup_inbox_repr.pp_history_proof game.inbox_snapshot Raw_level_repr.pp game.start_level Raw_level_repr.pp game.inbox_level pp_game_state game.game_state end type versioned = V1 of V1.t let versioned_encoding = let open Data_encoding in union [ case ~title:"V1" (Tag 0) V1.encoding (function V1 game -> Some game) (fun game -> V1 game); ] include V1 let of_versioned = function V1 game -> game [@@inline] let to_versioned game = V1 game [@@inline] module Index = struct type t = {alice : Staker.t; bob : Staker.t} let make a b = let alice, bob = if Compare.Int.(Staker.compare a b > 0) then (b, a) else (a, b) in {alice; bob} let encoding = let open Data_encoding in conv (fun {alice; bob} -> (alice, bob)) (fun (alice, bob) -> make alice bob) (obj2 (req "alice" Staker.encoding) (req "bob" Staker.encoding)) let compare {alice = a; bob = b} {alice = c; bob = d} = match Staker.compare a c with 0 -> Staker.compare b d | x -> x let to_path {alice; bob} p = Staker.to_b58check alice :: Staker.to_b58check bob :: p let both_of_b58check_opt (a, b) = let ( let* ) = Option.bind in let* a_staker = Staker.of_b58check_opt a in let* b_staker = Staker.of_b58check_opt b in Some (make a_staker b_staker) let of_path = function [a; b] -> both_of_b58check_opt (a, b) | _ -> None let path_length = 2 let rpc_arg = let descr = "A pair of stakers that index a smart rollup refutation game." in let construct {alice; bob} = Format.sprintf "%s-%s" (Staker.to_b58check alice) (Staker.to_b58check bob) in let destruct s = match String.split_on_char '-' s with | [a; b] -> ( match both_of_b58check_opt (a, b) with | Some stakers -> Ok stakers | None -> Error (Format.sprintf "Invalid game index notation %s" s)) | _ -> Error (Format.sprintf "Invalid game index notation %s" s) in RPC_arg.make ~descr ~name:"game_index" ~construct ~destruct () let staker {alice; bob} = function Alice -> alice | Bob -> bob end let make_chunk state_hash tick = {state_hash; tick} let initial inbox dal_snapshot ~start_level ~(parent_commitment : Sc_rollup_commitment_repr.t) ~(defender_commitment : Sc_rollup_commitment_repr.t) ~refuter ~defender ~default_number_of_sections = let ({alice; _} : Index.t) = Index.make refuter defender in let alice_to_play = Staker.equal alice refuter in let open Sc_rollup_tick_repr in let tick = of_number_of_ticks defender_commitment.number_of_ticks in let game_state = Dissecting { dissection = [ make_chunk (Some parent_commitment.compressed_state) initial; make_chunk (Some defender_commitment.compressed_state) tick; make_chunk None (next tick); ]; default_number_of_sections; } in { turn = (if alice_to_play then Alice else Bob); inbox_snapshot = inbox; dal_snapshot; start_level; inbox_level = defender_commitment.inbox_level; game_state; } type step = | Dissection of dissection_chunk list | Proof of Sc_rollup_proof_repr.serialized Sc_rollup_proof_repr.t let step_encoding = let open Data_encoding in union ~tag_size:`Uint8 [ case ~title:"Dissection" (Tag 0) dissection_encoding (function Dissection d -> Some d | _ -> None) (fun d -> Dissection d); case ~title:"Proof" (Tag 1) Sc_rollup_proof_repr.encoding (function Proof p -> Some p | _ -> None) (fun p -> Proof p); ] let pp_step ppf step = match step with | Dissection states -> Format.fprintf ppf "Dissection:@ " ; Format.pp_print_list ~pp_sep:(fun ppf () -> Format.pp_print_string ppf ";\n\n") (fun ppf {state_hash; tick} -> Format.fprintf ppf "Tick: %a,@ State: %a\n" Sc_rollup_tick_repr.pp tick (Format.pp_print_option State_hash.pp) state_hash) ppf states | Proof proof -> Format.fprintf ppf "proof: %a" Sc_rollup_proof_repr.pp proof type refutation = | Start of { player_commitment_hash : Sc_rollup_commitment_repr.Hash.t; opponent_commitment_hash : Sc_rollup_commitment_repr.Hash.t; } | Move of {choice : Sc_rollup_tick_repr.t; step : step} let pp_refutation ppf = function | Start {player_commitment_hash; opponent_commitment_hash} -> Format.fprintf ppf "Start game between commitment hashes %a and %a" Sc_rollup_commitment_repr.Hash.pp player_commitment_hash Sc_rollup_commitment_repr.Hash.pp opponent_commitment_hash | Move {choice; step} -> Format.fprintf ppf "Tick: %a@ Step: %a" Sc_rollup_tick_repr.pp choice pp_step step let refutation_encoding = let open Data_encoding in union ~tag_size:`Uint8 [ case ~title:"Start" (Tag 0) (obj3 (req "refutation_kind" (constant "start")) (req "player_commitment_hash" Sc_rollup_commitment_repr.Hash.encoding) (req "opponent_commitment_hash" Sc_rollup_commitment_repr.Hash.encoding)) (function | Start {player_commitment_hash; opponent_commitment_hash} -> Some ((), player_commitment_hash, opponent_commitment_hash) | _ -> None) (fun ((), player_commitment_hash, opponent_commitment_hash) -> Start {player_commitment_hash; opponent_commitment_hash}); case ~title:"Move" (Tag 1) (obj3 (req "refutation_kind" (constant "move")) (req "choice" Sc_rollup_tick_repr.encoding) (req "step" step_encoding)) (function Move {choice; step} -> Some ((), choice, step) | _ -> None) (fun ((), choice, step) -> Move {choice; step}); ] type reason = Conflict_resolved | Timeout let pp_reason ppf reason = match reason with | Conflict_resolved -> Format.fprintf ppf "conflict resolved" | Timeout -> Format.fprintf ppf "timeout" let reason_encoding = let open Data_encoding in union ~tag_size:`Uint8 [ case ~title:"Conflict_resolved" (Tag 0) (constant "conflict_resolved") (function Conflict_resolved -> Some () | _ -> None) (fun () -> Conflict_resolved); case ~title:"Timeout" (Tag 1) (constant "timeout") (function Timeout -> Some () | _ -> None) (fun () -> Timeout); ] type game_result = Loser of {reason : reason; loser : Staker.t} | Draw let pp_game_result ppf r = let open Format in match r with | Loser {reason; loser} -> fprintf ppf "%a lost because: %a" Staker.pp loser pp_reason reason | Draw -> fprintf ppf "Draw" let game_result_encoding = let open Data_encoding in union ~tag_size:`Uint8 [ case ~title:"Loser" (Tag 0) (obj3 (req "kind" (constant "loser")) (req "reason" reason_encoding) (req "player" Staker.encoding)) (function | Loser {reason; loser} -> Some ((), reason, loser) | _ -> None) (fun ((), reason, loser) -> Loser {reason; loser}); case ~title:"Draw" (Tag 1) (obj1 (req "kind" (constant "draw"))) (function Draw -> Some () | _ -> None) (fun () -> Draw); ] type status = Ongoing | Ended of game_result let pp_status ppf status = match status with | Ongoing -> Format.fprintf ppf "Game ongoing" | Ended game_result -> Format.fprintf ppf "Game ended: %a" pp_game_result game_result let status_encoding = let open Data_encoding in union ~tag_size:`Uint8 [ case ~title:"Ongoing" (Tag 0) (constant "ongoing") (function Ongoing -> Some () | _ -> None) (fun () -> Ongoing); case ~title:"Ended" (Tag 1) (obj1 (req "result" game_result_encoding)) (function Ended r -> Some r | _ -> None) (fun r -> Ended r); ] let find_choice dissection tick = let open Result_syntax in let rec traverse states = match states with | ({state_hash = _; tick = state_tick} as curr) :: next :: others -> if Sc_rollup_tick_repr.(tick = state_tick) then Ok (curr, next) else traverse (next :: others) | _ -> tzfail (Dissection_choice_not_found tick) in traverse dissection (** Check that the chosen interval is a single tick. *) let check_proof_distance_is_one ~start_tick ~stop_tick = let dist = Sc_rollup_tick_repr.distance start_tick stop_tick in error_unless Z.(equal dist one) (Proof_unexpected_section_size dist) (** Check the proof begins with the correct state. *) let check_proof_start_state ~pvm ~start_state proof = let start_proof = Sc_rollup_proof_repr.start_of_pvm_step ~pvm proof in error_unless (Option.equal State_hash.equal start_state (Some start_proof)) (Proof_start_state_hash_mismatch {start_state_hash = start_state; start_proof}) (** Check the proof stops with a different state than refuted one. *) let check_proof_stop_state ~pvm ~stop_state input_given (input_request : Sc_rollup_PVM_sig.input_request) proof validate = let stop_proof = match (input_given, input_request) with | None, No_input_required | Some _, Initial | Some _, First_after _ | Some _, Needs_reveal _ -> Some (Sc_rollup_proof_repr.stop_of_pvm_step ~pvm proof) | Some _, No_input_required | None, Initial | None, First_after _ | None, Needs_reveal _ -> None in error_unless (let b = Option.equal State_hash.equal stop_state stop_proof in if validate then b else not b) (if validate then Proof_stop_state_hash_failed_to_validate {stop_state_hash = stop_state; stop_proof} else Proof_stop_state_hash_failed_to_refute {stop_state_hash = stop_state; stop_proof}) (** Check the proof validates the stop state. *) let check_proof_validate_stop_state ~stop_state input input_request proof = check_proof_stop_state ~stop_state input input_request proof true (** Check the proof refutes the stop state. *) let check_proof_refute_stop_state ~stop_state input input_request proof = check_proof_stop_state ~stop_state input input_request proof false (** Returns the validity of the first final move on top of a dissection. *) let validity_final_move ~pvm ~dal_parameters ~dal_activation_level ~dal_attestation_lag ~dal_number_of_slots ~first_move ~metadata ~proof ~game ~start_chunk ~stop_chunk ~is_reveal_enabled ~dal_attested_slots_validity_lag = let open Lwt_result_syntax in let*! res = let {inbox_snapshot; inbox_level; dal_snapshot; _} = game in let*! valid = (* FIXME/DAL: https://gitlab.com/tezos/tezos/-/issues/3997 This function is not resilient to dal parameters changes (cryptobox parameters or dal_attestation_lag for instance). *) Sc_rollup_proof_repr.valid ~pvm ~metadata inbox_snapshot inbox_level dal_snapshot dal_parameters ~dal_activation_level ~dal_attestation_lag ~dal_number_of_slots ~is_reveal_enabled ~dal_attested_slots_validity_lag proof in let*? () = if first_move then check_proof_distance_is_one ~start_tick:start_chunk.tick ~stop_tick:stop_chunk.tick else Result_syntax.return_unit in let*? () = check_proof_start_state ~pvm ~start_state:start_chunk.state_hash proof.pvm_step in match valid with | Ok (input, input_request) -> let*? () = if first_move then check_proof_refute_stop_state ~pvm ~stop_state:stop_chunk.state_hash input input_request proof.pvm_step else check_proof_validate_stop_state ~pvm ~stop_state:stop_chunk.state_hash input input_request proof.pvm_step in return_true | _ -> return_false in Lwt.return @@ Result.value ~default:false res (** Returns the validity of the first final move on top of a dissection. It is valid if and only: - The distance of the refuted dissection is [1]. - The proof start on the agreed start state. - The proof stop on the state different than the refuted one. - The proof is correctly verified. *) let validity_first_final_move ~pvm ~dal_parameters ~dal_activation_level ~dal_attestation_lag ~dal_number_of_slots ~metadata ~proof ~game ~start_chunk ~stop_chunk = validity_final_move ~pvm ~dal_parameters ~dal_activation_level ~dal_attestation_lag ~dal_number_of_slots ~first_move:true ~metadata ~proof ~game ~start_chunk ~stop_chunk (** Returns the validity of the second final move. It is valid if and only: - The proof start on the agreed start state. - The proof stop on the state validates the refuted one. - The proof is correctly verified. *) let validity_second_final_move ~pvm ~dal_parameters ~dal_activation_level ~dal_attestation_lag ~dal_number_of_slots ~metadata ~agreed_start_chunk ~refuted_stop_chunk ~game ~proof = validity_final_move ~pvm ~dal_parameters ~dal_activation_level ~dal_attestation_lag ~dal_number_of_slots ~first_move:false ~metadata ~proof ~game ~start_chunk:agreed_start_chunk ~stop_chunk:refuted_stop_chunk let cost_play ~step ~choice = match step with | Dissection states -> let number_of_states = List.length states in let hash_size = State_hash.size in let tick_size = Sc_rollup_tick_repr.size_in_bytes choice in Sc_rollup_costs.cost_check_dissection ~number_of_states ~tick_size ~hash_size | Proof _proof -> (* Proof verification is complex. We choose to follow a very rough overaproximation based on the idea that proof verification for both the inbox and the execution step is dominated by hash computation. Assuming that the worst case is a proof of the maximal operation data length, we consider the cost of hashing a balanced binary tree of this size (with a maximal size of leaves since the hashing of internal nodes can be neglected. We also consider the largest tick known. At the time of writing this comment, the largest tick is the origination tick of the PVM. If we assume the following worst-case for origination tick: - the origination has been done with a kernel of maximum size, and - most of the computation cost is consumed by importing this kernel in the PVM, We can simply consider, again, that the cost of hashing the imported kernel dominates everything else. We multiply this number by 10 for extra safety. At the time of writing this comment, this leads to 372940 mgas for the proof wellformedness verification and 372940 mgas for the cost of executing a tick. *) let overapproximated_hashing_size = 2 * Constants_repr.max_operation_data_length in let scale10 x = Saturation_repr.(mul (safe_int 10) x) in scale10 @@ Gas_limit_repr.atomic_step_cost @@ Michelson_v1_gas_costs.cost_N_IBlake2b overapproximated_hashing_size let play kind dal_parameters ~dal_activation_level ~dal_attestation_lag ~dal_number_of_slots ~stakers metadata game ~step ~choice ~is_reveal_enabled ~dal_attested_slots_validity_lag = let open Lwt_result_syntax in let (Packed ((module PVM) as pvm)) = Sc_rollups.Kind.pvm_of kind in let mk_loser loser = let loser = Index.staker stakers loser in Either.Left (Loser {loser; reason = Conflict_resolved}) in match (step, game.game_state) with | Dissection states, Dissecting {dissection; default_number_of_sections} -> let*? start_chunk, stop_chunk = find_choice dissection choice in let*? () = PVM.check_dissection ~default_number_of_sections ~start_chunk ~stop_chunk states in let new_game_state = Dissecting {dissection = states; default_number_of_sections} in return (Either.Right { turn = opponent game.turn; inbox_snapshot = game.inbox_snapshot; dal_snapshot = game.dal_snapshot; start_level = game.start_level; inbox_level = game.inbox_level; game_state = new_game_state; }) | Dissection _, Final_move _ -> tzfail Dissecting_during_final_move | Proof proof, Dissecting {dissection; default_number_of_sections = _} -> let*? start_chunk, stop_chunk = find_choice dissection choice in let*? pvm_step = Sc_rollup_proof_repr.unserialize_pvm_step ~pvm proof.pvm_step in let proof = {proof with pvm_step} in let*! player_result = validity_first_final_move ~pvm ~dal_parameters ~dal_activation_level ~dal_attestation_lag ~dal_number_of_slots ~proof ~metadata ~game ~start_chunk ~stop_chunk ~is_reveal_enabled ~dal_attested_slots_validity_lag in if player_result then return @@ mk_loser (opponent game.turn) else let new_game_state = let agreed_start_chunk = start_chunk in let refuted_stop_chunk = stop_chunk in Final_move {agreed_start_chunk; refuted_stop_chunk} in return (Either.Right { turn = opponent game.turn; inbox_snapshot = game.inbox_snapshot; dal_snapshot = game.dal_snapshot; start_level = game.start_level; inbox_level = game.inbox_level; game_state = new_game_state; }) | Proof proof, Final_move {agreed_start_chunk; refuted_stop_chunk} -> let*? pvm_step = Sc_rollup_proof_repr.unserialize_pvm_step ~pvm proof.pvm_step in let proof = {proof with pvm_step} in let*! player_result = validity_second_final_move ~pvm ~dal_parameters ~dal_activation_level ~dal_attestation_lag ~dal_number_of_slots ~metadata ~agreed_start_chunk ~refuted_stop_chunk ~game ~proof ~is_reveal_enabled ~dal_attested_slots_validity_lag in if player_result then (* If we play when the final move started, the opponent provided a invalid proof. So if the defender manages to provide a valid proof, he wins. *) return @@ mk_loser (opponent game.turn) else return (Either.Left Draw) module Internal_for_tests = struct let find_choice = find_choice let check_dissection ~default_number_of_sections ~start_chunk ~stop_chunk = let open Sc_rollup_dissection_chunk_repr in let dist = Sc_rollup_tick_repr.distance start_chunk.tick stop_chunk.tick in let section_maximum_size = Z.div dist (Z.of_int 2) in Sc_rollup_dissection_chunk_repr.( default_check ~section_maximum_size ~check_sections_number:default_check_sections_number ~default_number_of_sections ~start_chunk ~stop_chunk) end type timeout = {alice : int; bob : int; last_turn_level : Raw_level_repr.t} let timeout_encoding = let open Data_encoding in conv (fun {alice; bob; last_turn_level} -> (alice, bob, last_turn_level)) (fun (alice, bob, last_turn_level) -> {alice; bob; last_turn_level}) (obj3 (req "alice" int31) (req "bob" int31) (req "last_turn_level" Raw_level_repr.encoding))
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>