package tezos-protocol-015-PtLimaPt
Tezos/Protocol: economic-protocol definition
Install
Dune Dependency
Authors
Maintainers
Sources
tezos-17.3.tar.gz
sha256=7062cd57addd452852598a2214ade393130efa087b99068d53713bdf912b3680
sha512=08e4091144a03ce3c107fb91a66501bd8b65ca3278917c455a2eaac6df3e108ade63f6ab8340a4bb152d60f404326e464d0ec95d26cafe8e82f870465d24a5fc
doc/src/tezos-protocol-015-PtLimaPt.raw/sc_rollup_refutation_storage.ml.html
Source file sc_rollup_refutation_storage.ml
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(*****************************************************************************) (* *) (* Open Source License *) (* Copyright (c) 2022 Nomadic Labs <contact@nomadic-labs.com> *) (* Copyright (c) 2022 TriliTech <contact@trili.tech> *) (* *) (* Permission is hereby granted, free of charge, to any person obtaining a *) (* copy of this software and associated documentation files (the "Software"),*) (* to deal in the Software without restriction, including without limitation *) (* the rights to use, copy, modify, merge, publish, distribute, sublicense, *) (* and/or sell copies of the Software, and to permit persons to whom the *) (* Software is furnished to do so, subject to the following conditions: *) (* *) (* The above copyright notice and this permission notice shall be included *) (* in all copies or substantial portions of the Software. *) (* *) (* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR*) (* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *) (* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *) (* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER*) (* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *) (* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER *) (* DEALINGS IN THE SOFTWARE. *) (* *) (*****************************************************************************) open Sc_rollup_errors module Store = Storage.Sc_rollup module Commitment = Sc_rollup_commitment_repr module Commitment_storage = Sc_rollup_commitment_storage module Commitment_hash = Commitment.Hash module Stake_storage = Sc_rollup_stake_storage type point = { commitment : Sc_rollup_commitment_repr.t; hash : Commitment_hash.t; } type conflict_point = point * point (** [initial_timeout ctxt] set the initial timeout of players. The initial timeout of each player is equal to [sc_rollup_timeout_period_in_blocks]. *) let initial_timeout ctxt = let last_turn_level = (Raw_context.current_level ctxt).level in let timeout_period_in_blocks = Constants_storage.sc_rollup_timeout_period_in_blocks ctxt in Sc_rollup_game_repr. { alice = timeout_period_in_blocks; bob = timeout_period_in_blocks; last_turn_level; } (** [update_timeout ctxt rollup game idx] update the timeout left for the current player [game.turn]. Her new timeout is equal to [nb_of_block_left - (current_level - last_turn_level)] where [nb_of_block_left] is her current timeout. *) let update_timeout ctxt rollup (game : Sc_rollup_game_repr.t) idx = let open Lwt_tzresult_syntax in let* ctxt, timeout = Store.Game_timeout.get (ctxt, rollup) idx in let current_level = (Raw_context.current_level ctxt).level in let sub_block_left nb_of_block_left = nb_of_block_left - Int32.to_int (Raw_level_repr.diff current_level timeout.last_turn_level) in let new_timeout = match game.turn with | Alice -> let nb_of_block_left = sub_block_left timeout.alice in {timeout with last_turn_level = current_level; alice = nb_of_block_left} | Bob -> let nb_of_block_left = sub_block_left timeout.bob in {timeout with last_turn_level = current_level; bob = nb_of_block_left} in let* ctxt, _ = Store.Game_timeout.update (ctxt, rollup) idx new_timeout in return ctxt let get_ongoing_game ctxt rollup staker1 staker2 = let open Lwt_tzresult_syntax in let stakers = Sc_rollup_game_repr.Index.make staker1 staker2 in let* ctxt, game = Store.Game.find (ctxt, rollup) stakers in let answer = Option.map (fun game -> (game, stakers)) game in return (answer, ctxt) let get_ongoing_game_for_staker ctxt rollup staker = let open Lwt_tzresult_syntax in let* ctxt, opponent = Store.Opponent.find (ctxt, rollup) staker in match opponent with | Some opponent -> get_ongoing_game ctxt rollup staker opponent | None -> return (None, ctxt) (** [goto_inbox_level ctxt rollup inbox_level commit] Follows the predecessors of [commit] until it arrives at the exact [inbox_level]. The result is the commit hash at the given inbox level. *) let goto_inbox_level ctxt rollup inbox_level commit = let open Lwt_tzresult_syntax in let rec go ctxt commit = let* info, ctxt = Commitment_storage.get_commitment_unsafe ctxt rollup commit in if Raw_level_repr.(info.Commitment.inbox_level <= inbox_level) then ( (* Assert that we're exactly at that level. If this isn't the case, we're most likely in a situation where inbox levels are inconsistent. *) assert (Raw_level_repr.(info.inbox_level = inbox_level)) ; return (commit, ctxt)) else (go [@ocaml.tailcall]) ctxt info.predecessor in go ctxt commit let get_conflict_point ctxt rollup staker1 staker2 = let open Lwt_tzresult_syntax in (* Ensure the LCC is set. *) let* lcc, ctxt = Commitment_storage.last_cemented_commitment ctxt rollup in (* Find out on which commitments the competitors are staked. *) let* commit1, ctxt = Stake_storage.find_staker ctxt rollup staker1 in let* commit2, ctxt = Stake_storage.find_staker ctxt rollup staker2 in let* () = fail_when Commitment_hash.( (* If PVM is in pre-boot state, there might be stakes on the zero commitment. *) commit1 = zero || commit2 = zero (* If either commit is the LCC, that also means there can't be a conflict. *) || commit1 = lcc || commit2 = lcc) Sc_rollup_no_conflict in let* commit1_info, ctxt = Commitment_storage.get_commitment_unsafe ctxt rollup commit1 in let* commit2_info, ctxt = Commitment_storage.get_commitment_unsafe ctxt rollup commit2 in (* Make sure that both commits are at the same inbox level. In case they are not move the commit that is farther ahead to the exact inbox level of the other. We do this instead of an alternating traversal of either commit to ensure the we can detect wonky inbox level increases. For example, if the inbox levels decrease in different intervals between commits for either history, we risk going past the conflict point and accidentally determined that the commits are not in conflict by joining at the same commit. *) let target_inbox_level = Raw_level_repr.min commit1_info.inbox_level commit2_info.inbox_level in let* commit1, ctxt = goto_inbox_level ctxt rollup target_inbox_level commit1 in let* commit2, ctxt = goto_inbox_level ctxt rollup target_inbox_level commit2 in (* The inbox level of a commitment increases by a fixed amount over the preceding commitment. We use this fact in the following to efficiently traverse both commitment histories towards the conflict points. *) let rec traverse_in_parallel ctxt commit1 commit2 = (* We know that commit1 <> commit2 at the first call and during recursive calls as well. *) let* commit1_info, ctxt = Commitment_storage.get_commitment_unsafe ctxt rollup commit1 in let* commit2_info, ctxt = Commitment_storage.get_commitment_unsafe ctxt rollup commit2 in (* This assert should hold because: - We call function [traverse_in_parallel] with two initial commitments whose levels are equal to [target_inbox_level], - In recursive calls, the commitments are replaced by their respective predecessors, and we know that successive commitments in a branch are spaced by [sc_rollup_commitment_period_in_blocks] *) assert (Raw_level_repr.(commit1_info.inbox_level = commit2_info.inbox_level)) ; if Commitment_hash.(commit1_info.predecessor = commit2_info.predecessor) then (* Same predecessor means we've found the conflict points. *) return ( ( {hash = commit1; commitment = commit1_info}, {hash = commit2; commitment = commit2_info} ), ctxt ) else (* Different predecessors means they run in parallel. *) (traverse_in_parallel [@ocaml.tailcall]) ctxt commit1_info.predecessor commit2_info.predecessor in let* () = fail_when (* This case will most dominantly happen when either commit is part of the other's history. It occurs when the commit that is farther ahead gets dereferenced to its predecessor often enough to land at the other commit. *) Commitment_hash.(commit1 = commit2) Sc_rollup_no_conflict in traverse_in_parallel ctxt commit1 commit2 let get_game ctxt rollup stakers = let open Lwt_tzresult_syntax in let* ctxt, game = Store.Game.find (ctxt, rollup) stakers in match game with Some g -> return (g, ctxt) | None -> fail Sc_rollup_no_game (** [start_game ctxt rollup refuter defender] initialises the game or if it already exists fails with `Sc_rollup_game_already_started`. The game is created with `refuter` as the first player to move. The initial state of the game will be obtained from the commitment pair belonging to [defender] at the conflict point. See [Sc_rollup_game_repr.initial] for documentation on how a pair of commitments is turned into an initial game state. This also deals with the other bits of data in the storage around the game. It checks neither staker is already in a game (and also marks them as in a game once the new game is created). The reason we only allow a staker to play one game at a time is to keep the end-of-game logic simple---this way, a game can't end suddenly in the middle because one player lost their stake in another game, it can only end due to it's own moves or timeouts. It also initialises the timeout level to the current level plus [timeout_period_in_blocks] (which will become a protocol constant soon) to mark the block level at which it becomes possible for anyone to end the game by timeout. May fail with: {ul {li [Sc_rollup_does_not_exist] if [rollup] does not exist} {li [Sc_rollup_no_conflict] if [refuter] is staked on an ancestor of the commitment staked on by [defender], or vice versa} {li [Sc_rollup_not_staked] if one of the [refuter] or [defender] is not actually staked} {li [Sc_rollup_staker_in_game] if one of the [refuter] or [defender] is already playing a game} } *) let start_game ctxt rollup ~player:refuter ~opponent:defender = let open Lwt_tzresult_syntax in let stakers = Sc_rollup_game_repr.Index.make refuter defender in let* ctxt, game_exists = Store.Game.mem (ctxt, rollup) stakers in let* () = fail_when game_exists Sc_rollup_game_already_started in let* ctxt, opp_1 = Store.Opponent.find (ctxt, rollup) refuter in let* ctxt, opp_2 = Store.Opponent.find (ctxt, rollup) defender in let* () = match (opp_1, opp_2) with | None, None -> return () | Some _refuter_opponent, None -> fail (Sc_rollup_staker_in_game (`Refuter refuter)) | None, Some _defender_opponent -> fail (Sc_rollup_staker_in_game (`Defender defender)) | Some _refuter_opponent, Some _defender_opponent -> fail (Sc_rollup_staker_in_game (`Both (refuter, defender))) in let* ( ( {hash = _refuter_commit; commitment = _info}, {hash = _defender_commit; commitment = child_info} ), ctxt ) = get_conflict_point ctxt rollup refuter defender in let* parent_info, ctxt = Commitment_storage.get_commitment_unsafe ctxt rollup child_info.predecessor in let* ctxt, inbox = Store.Inbox.get ctxt rollup in let* ctxt, kind = Store.PVM_kind.get ctxt rollup in let default_number_of_sections = Constants_storage.sc_rollup_number_of_sections_in_dissection ctxt in let game = Sc_rollup_game_repr.initial (Sc_rollup_inbox_repr.take_snapshot inbox) ~pvm_name:(Sc_rollups.Kind.name_of kind) ~parent:parent_info ~child:child_info ~refuter ~defender ~default_number_of_sections in let* ctxt, _ = Store.Game.init (ctxt, rollup) stakers game in let* ctxt, _ = Store.Game_timeout.init (ctxt, rollup) stakers (initial_timeout ctxt) in let* ctxt, _ = Store.Opponent.init (ctxt, rollup) refuter defender in let* ctxt, _ = Store.Opponent.init (ctxt, rollup) defender refuter in return ctxt let game_move ctxt rollup ~player ~opponent refutation = let open Lwt_tzresult_syntax in let stakers = Sc_rollup_game_repr.Index.make player opponent in let* game, ctxt = get_game ctxt rollup stakers in let* () = fail_unless (Sc_rollup_repr.Staker.equal player (Sc_rollup_game_repr.Index.staker stakers game.turn)) Sc_rollup_wrong_turn in let*! move_result = Sc_rollup_game_repr.play ~stakers game refutation in match move_result with | Either.Left game_result -> return (Some game_result, ctxt) | Either.Right new_game -> let* ctxt, _ = Store.Game.update (ctxt, rollup) stakers new_game in let* ctxt = update_timeout ctxt rollup game stakers in return (None, ctxt) let get_timeout ctxt rollup stakers = let open Lwt_tzresult_syntax in let* ctxt, timeout_opt = Storage.Sc_rollup.Game_timeout.find (ctxt, rollup) stakers in match timeout_opt with | Some timeout -> return (timeout, ctxt) | None -> fail Sc_rollup_no_game let timeout ctxt rollup stakers = let open Lwt_tzresult_syntax in let level = (Raw_context.current_level ctxt).level in let* game, ctxt = get_game ctxt rollup stakers in let* ctxt, timeout = Store.Game_timeout.get (ctxt, rollup) stakers in let* () = let block_left_before_timeout = match game.turn with Alice -> timeout.alice | Bob -> timeout.bob in let level_of_timeout = Raw_level_repr.add timeout.last_turn_level block_left_before_timeout in fail_unless Raw_level_repr.(level > level_of_timeout) (let blocks_left = Raw_level_repr.(diff level_of_timeout level) in let staker = match game.turn with Alice -> stakers.alice | Bob -> stakers.bob in Sc_rollup_timeout_level_not_reached (blocks_left, staker)) in let game_result = match game.game_state with | Dissecting _ -> (* Timeout during the dissecting results in a loss. *) let loser = Sc_rollup_game_repr.Index.staker stakers game.turn in Sc_rollup_game_repr.(Loser {loser; reason = Timeout}) | Final_move {agreed_start_chunk = _; refuted_stop_chunk = _} -> (* Timeout-ed because the opponent played an invalid move and the current player is not playing. Both are invalid moves. *) Sc_rollup_game_repr.Draw in return (game_result, ctxt) let reward ctxt winner = let open Lwt_tzresult_syntax in let winner_contract = Contract_repr.Implicit winner in let stake = Constants_storage.sc_rollup_stake_amount ctxt in let*? reward = Tez_repr.(stake /? 2L) in Token.transfer ctxt `Sc_rollup_refutation_rewards (`Contract winner_contract) reward let apply_game_result ctxt rollup (stakers : Sc_rollup_game_repr.Index.t) (game_result : Sc_rollup_game_repr.game_result) = let open Lwt_tzresult_syntax in let status = Sc_rollup_game_repr.Ended game_result in let* ctxt, balances_updates = match game_result with | Loser {loser; reason = _} -> let losing_staker = loser in let winning_staker = let Sc_rollup_game_repr.Index.{alice; bob} = stakers in if Signature.Public_key_hash.(alice = loser) then bob else alice in let* ctxt, balance_updates_winner = reward ctxt winning_staker in let* ctxt, _, _ = Store.Game.remove (ctxt, rollup) stakers in let* ctxt, balance_updates_loser = Stake_storage.remove_staker ctxt rollup losing_staker in let balances_updates = balance_updates_loser @ balance_updates_winner in return (ctxt, balances_updates) | Draw -> return (ctxt, []) in let* ctxt, _, _ = Store.Game_timeout.remove (ctxt, rollup) stakers in let* ctxt, _, _ = Store.Opponent.remove (ctxt, rollup) stakers.alice in let* ctxt, _, _ = Store.Opponent.remove (ctxt, rollup) stakers.bob in return (status, ctxt, balances_updates) module Internal_for_tests = struct let get_conflict_point = get_conflict_point end type conflict = { other : Sc_rollup_repr.Staker.t; their_commitment : Sc_rollup_commitment_repr.t; our_commitment : Sc_rollup_commitment_repr.t; parent_commitment : Sc_rollup_commitment_repr.Hash.t; } let conflict_encoding = Data_encoding.( conv (fun {other; their_commitment; our_commitment; parent_commitment} -> (other, their_commitment, our_commitment, parent_commitment)) (fun (other, their_commitment, our_commitment, parent_commitment) -> {other; their_commitment; our_commitment; parent_commitment}) (obj4 (req "other" Sc_rollup_repr.Staker.encoding) (req "their_commitment" Sc_rollup_commitment_repr.encoding) (req "our_commitment" Sc_rollup_commitment_repr.encoding) (req "parent_commitment" Sc_rollup_commitment_repr.Hash.encoding))) let conflicting_stakers_uncarbonated ctxt rollup staker = let open Lwt_tzresult_syntax in let make_conflict ctxt rollup other (our_point, their_point) = let our_hash = our_point.hash and their_hash = their_point.hash in let get = Sc_rollup_commitment_storage.get_commitment_unsafe ctxt rollup in let* our_commitment, _ = get our_hash in let* their_commitment, _ = get their_hash in let parent_commitment = our_commitment.predecessor in return {other; their_commitment; our_commitment; parent_commitment} in let* _ctxt, stakers = Store.stakers ctxt rollup in List.fold_left_es (fun conflicts (other_staker, _) -> let*! res = get_conflict_point ctxt rollup staker other_staker in match res with | Ok (conflict_point, _) -> let* conflict = make_conflict ctxt rollup other_staker conflict_point in return (conflict :: conflicts) | Error _ -> return conflicts) [] stakers
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