package tezos-protocol-014-PtKathma
Tezos protocol 014-PtKathma package
Install
Dune Dependency
Authors
Maintainers
Sources
tezos-octez-v20.1.tag.bz2
sha256=ddfb5076eeb0b32ac21c1eed44e8fc86a6743ef18ab23fff02d36e365bb73d61
sha512=d22a827df5146e0aa274df48bc2150b098177ff7e5eab52c6109e867eb0a1f0ec63e6bfbb0e3645a6c2112de3877c91a17df32ccbff301891ce4ba630c997a65
doc/src/tezos_raw_protocol_014_PtKathma/sc_rollup_game_repr.ml.html
Source file sc_rollup_game_repr.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522
(*****************************************************************************) (* *) (* Open Source License *) (* Copyright (c) 2021 Nomadic Labs <contact@nomadic-labs.com> *) (* Copyright (c) 2022 Trili Tech, <contact@trili.tech> *) (* *) (* Permission is hereby granted, free of charge, to any person obtaining a *) (* copy of this software and associated documentation files (the "Software"),*) (* to deal in the Software without restriction, including without limitation *) (* the rights to use, copy, modify, merge, publish, distribute, sublicense, *) (* and/or sell copies of the Software, and to permit persons to whom the *) (* Software is furnished to do so, subject to the following conditions: *) (* *) (* The above copyright notice and this permission notice shall be included *) (* in all copies or substantial portions of the Software. *) (* *) (* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR*) (* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *) (* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *) (* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER*) (* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *) (* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER *) (* DEALINGS IN THE SOFTWARE. *) (* *) (*****************************************************************************) open Sc_rollup_repr type player = Alice | Bob module V1 = struct type t = { turn : player; inbox_snapshot : Sc_rollup_inbox_repr.t; level : Raw_level_repr.t; pvm_name : string; dissection : (State_hash.t option * Sc_rollup_tick_repr.t) list; } let player_encoding = let open Data_encoding in union ~tag_size:`Uint8 [ case ~title:"Alice" (Tag 0) unit (function Alice -> Some () | _ -> None) (fun () -> Alice); case ~title:"Bob" (Tag 1) unit (function Bob -> Some () | _ -> None) (fun () -> Bob); ] let string_of_player = function Alice -> "alice" | Bob -> "bob" let pp_player ppf player = Format.fprintf ppf "%s" (string_of_player player) let opponent = function Alice -> Bob | Bob -> Alice let encoding = let open Data_encoding in conv (fun {turn; inbox_snapshot; level; pvm_name; dissection} -> (turn, inbox_snapshot, level, pvm_name, dissection)) (fun (turn, inbox_snapshot, level, pvm_name, dissection) -> {turn; inbox_snapshot; level; pvm_name; dissection}) (obj5 (req "turn" player_encoding) (req "inbox_snapshot" Sc_rollup_inbox_repr.encoding) (req "level" Raw_level_repr.encoding) (req "pvm_name" string) (req "dissection" (list (tup2 (option State_hash.encoding) Sc_rollup_tick_repr.encoding)))) let pp_dissection ppf d = Format.pp_print_list ~pp_sep:(fun ppf () -> Format.pp_print_string ppf ";\n") (fun ppf (state, tick) -> Format.fprintf ppf " %a @ %a" (Format.pp_print_option State_hash.pp) state Sc_rollup_tick_repr.pp tick) ppf d let pp ppf game = Format.fprintf ppf "[%a] %a playing; inbox snapshot = %a; level = %a; pvm_name = %s;" pp_dissection game.dissection pp_player game.turn Sc_rollup_inbox_repr.pp game.inbox_snapshot Raw_level_repr.pp game.level game.pvm_name end type versioned = V1 of V1.t let versioned_encoding = let open Data_encoding in union [ case ~title:"V1" (Tag 0) V1.encoding (function V1 game -> Some game) (fun game -> V1 game); ] include V1 let of_versioned = function V1 game -> game [@@inline] let to_versioned game = V1 game [@@inline] module Index = struct type t = {alice : Staker.t; bob : Staker.t} let make a b = let alice, bob = if Compare.Int.(Staker.compare a b > 0) then (b, a) else (a, b) in {alice; bob} let encoding = let open Data_encoding in conv (fun {alice; bob} -> (alice, bob)) (fun (alice, bob) -> make alice bob) (obj2 (req "alice" Staker.encoding) (req "bob" Staker.encoding)) let compare {alice = a; bob = b} {alice = c; bob = d} = match Staker.compare a c with 0 -> Staker.compare b d | x -> x let to_path {alice; bob} p = Staker.to_b58check alice :: Staker.to_b58check bob :: p let both_of_b58check_opt (a, b) = let ( let* ) = Option.bind in let* a_staker = Staker.of_b58check_opt a in let* b_staker = Staker.of_b58check_opt b in Some (make a_staker b_staker) let of_path = function [a; b] -> both_of_b58check_opt (a, b) | _ -> None let path_length = 2 let rpc_arg = let descr = "A pair of stakers that index a smart contract rollup refutation game." in let construct {alice; bob} = Format.sprintf "%s-%s" (Staker.to_b58check alice) (Staker.to_b58check bob) in let destruct s = match String.split_on_char '-' s with | [a; b] -> ( match both_of_b58check_opt (a, b) with | Some stakers -> ok stakers | None -> Result.error (Format.sprintf "Invalid game index notation %s" s)) | _ -> Result.error (Format.sprintf "Invalid game index notation %s" s) in RPC_arg.make ~descr ~name:"game_index" ~construct ~destruct () let staker {alice; bob} = function Alice -> alice | Bob -> bob end let initial inbox ~pvm_name ~(parent : Sc_rollup_commitment_repr.t) ~(child : Sc_rollup_commitment_repr.t) ~refuter ~defender = let ({alice; _} : Index.t) = Index.make refuter defender in let alice_to_play = Staker.equal alice refuter in let tick = Sc_rollup_tick_repr.of_number_of_ticks child.number_of_ticks in { turn = (if alice_to_play then Alice else Bob); inbox_snapshot = inbox; level = child.inbox_level; pvm_name; dissection = [ (Some parent.compressed_state, Sc_rollup_tick_repr.initial); (Some child.compressed_state, tick); (None, Sc_rollup_tick_repr.next tick); ]; } type step = | Dissection of (State_hash.t option * Sc_rollup_tick_repr.t) list | Proof of Sc_rollup_proof_repr.t let step_encoding = let open Data_encoding in union ~tag_size:`Uint8 [ case ~title:"Dissection" (Tag 0) (list (tup2 (option State_hash.encoding) Sc_rollup_tick_repr.encoding)) (function Dissection d -> Some d | _ -> None) (fun d -> Dissection d); case ~title:"Proof" (Tag 1) Sc_rollup_proof_repr.encoding (function Proof p -> Some p | _ -> None) (fun p -> Proof p); ] let pp_step ppf step = match step with | Dissection states -> Format.fprintf ppf "dissection:\n" ; Format.pp_print_list ~pp_sep:(fun ppf () -> Format.pp_print_string ppf ";\n\n") (fun ppf (hash, t) -> Format.fprintf ppf "tick = %a, state = %a\n" Sc_rollup_tick_repr.pp t (Format.pp_print_option State_hash.pp) hash) ppf states | Proof proof -> Format.fprintf ppf "proof: %a" Sc_rollup_proof_repr.pp proof type refutation = {choice : Sc_rollup_tick_repr.t; step : step} let pp_refutation ppf refutation = Format.fprintf ppf "Refute from tick %a with %a.\n" Sc_rollup_tick_repr.pp refutation.choice pp_step refutation.step let refutation_encoding = let open Data_encoding in conv (fun {choice; step} -> (choice, step)) (fun (choice, step) -> {choice; step}) (obj2 (req "choice" Sc_rollup_tick_repr.encoding) (req "step" step_encoding)) type reason = Conflict_resolved | Invalid_move of string | Timeout let pp_reason ppf reason = Format.fprintf ppf "%s" (match reason with | Conflict_resolved -> "conflict resolved" | Invalid_move reason -> Format.sprintf "invalid move(%s)" reason | Timeout -> "timeout") let reason_encoding = let open Data_encoding in union ~tag_size:`Uint8 [ case ~title:"Conflict_resolved" (Tag 0) unit (function Conflict_resolved -> Some () | _ -> None) (fun () -> Conflict_resolved); case ~title:"Invalid_move" (Tag 1) string (function Invalid_move reason -> Some reason | _ -> None) (fun s -> Invalid_move s); case ~title:"Timeout" (Tag 2) unit (function Timeout -> Some () | _ -> None) (fun () -> Timeout); ] type status = Ongoing | Ended of (reason * Staker.t) let pp_status ppf status = match status with | Ongoing -> Format.fprintf ppf "Game ongoing" | Ended (reason, staker) -> Format.fprintf ppf "Game ended due to %a, %a loses their stake" pp_reason reason Staker.pp staker let status_encoding = let open Data_encoding in union ~tag_size:`Uint8 [ case ~title:"Ongoing" (Tag 0) unit (function Ongoing -> Some () | _ -> None) (fun () -> Ongoing); case ~title:"Ended" (Tag 1) (tup2 reason_encoding Staker.encoding) (function Ended (r, s) -> Some (r, s) | _ -> None) (fun (r, s) -> Ended (r, s)); ] type outcome = {loser : player; reason : reason} let pp_outcome ppf outcome = Format.fprintf ppf "Game outcome: %a - %a has lost.\n" pp_reason outcome.reason pp_player outcome.loser let outcome_encoding = let open Data_encoding in conv (fun {loser; reason} -> (loser, reason)) (fun (loser, reason) -> {loser; reason}) (obj2 (req "loser" player_encoding) (req "reason" reason_encoding)) type error += Game_error of string let game_error reason = let open Lwt_result_syntax in fail (Game_error reason) let find_choice game tick = let open Lwt_result_syntax in let rec traverse states = match states with | (state, state_tick) :: (next_state, next_tick) :: others -> if Sc_rollup_tick_repr.(tick = state_tick) then return (state, tick, next_state, next_tick) else traverse ((next_state, next_tick) :: others) | _ -> game_error "This choice was not proposed" in traverse game.dissection let check pred reason = let open Lwt_result_syntax in if pred then return () else game_error reason let check_dissection start start_tick stop stop_tick dissection = let open Lwt_tzresult_syntax in let len = Z.of_int @@ List.length dissection in let dist = Sc_rollup_tick_repr.distance start_tick stop_tick in let should_be_equal_to what = Format.asprintf "The number of sections must be equal to %a" Z.pp_print what in let* _ = if Z.(geq dist (of_int 32)) then check Z.(equal len (of_int 32)) (should_be_equal_to (Z.of_int 32)) else if Z.(gt dist one) then check Z.(equal len (succ dist)) (should_be_equal_to Z.(succ dist)) else game_error (Format.asprintf "Cannot have a dissection of only one section") in let* _ = match (List.hd dissection, List.last_opt dissection) with | Some (a, a_tick), Some (b, b_tick) -> let* () = check (Option.equal State_hash.equal a start && not (Option.is_none a)) (match start with | None -> "The start hash must not be None" | Some start -> Format.asprintf "The start hash should be equal to %a" State_hash.pp start) in let* () = check (not (Option.equal State_hash.equal b stop)) (match stop with | None -> "The stop hash should be None." | Some stop -> Format.asprintf "The stop hash should be equal to %a" State_hash.pp stop) in Sc_rollup_tick_repr.( check (a_tick = start_tick && b_tick = stop_tick) (Format.asprintf "We should have section_start_tick(%a) = %a and \ section_stop_tick(%a) = %a" pp a_tick pp start_tick pp b_tick pp stop_tick)) | _ -> game_error "Dissection should contain at least 2 elements" in let rec traverse states = match states with | (None, _) :: (Some _, _) :: _ -> game_error "Cannot return to a Some state after being at a None state" | (_, tick) :: (next_state, next_tick) :: others -> if Sc_rollup_tick_repr.(tick < next_tick) then let incr = Sc_rollup_tick_repr.distance tick next_tick in if Z.(leq incr (div dist (of_int 2))) then traverse ((next_state, next_tick) :: others) else game_error "Maximum tick increment in dissection must be less than half \ total dissection length" else game_error "Ticks should only increase in dissection" | _ -> return () in traverse dissection (** We check firstly that the interval in question is a single tick. Then we check the proof begins with the correct state and ends with a different state to the one in the current dissection. Note: this does not check the proof itself is valid, just that it makes the expected claims about start and stop states. The function [play] below has to call [Sc_rollup_proof_repr.valid] separately to ensure the proof is actually valid. *) let check_proof_start_stop start start_tick stop stop_tick proof = let open Lwt_result_syntax in let dist = Sc_rollup_tick_repr.distance start_tick stop_tick in let* _ = check Z.(equal dist one) "dist should be equal to 1" in let start_proof = Sc_rollup_proof_repr.start proof in let stop_proof = Sc_rollup_proof_repr.stop proof in let* _ = check (Option.equal State_hash.equal start (Some start_proof)) (match start with | None -> "Start is absent and should not." | Some start -> Format.asprintf "start(%a) should be equal to start_proof(%a)" State_hash.pp start State_hash.pp start_proof) in let option_pp pp fmt = function | None -> Format.fprintf fmt "None" | Some x -> pp fmt x in check (not (Option.equal State_hash.equal stop stop_proof)) (Format.asprintf "stop(%a) should not be equal to stop_proof(%a)" (option_pp State_hash.pp) stop (option_pp State_hash.pp) stop_proof) let play game refutation = let open Lwt_result_syntax in let*! result = let* start, start_tick, stop, stop_tick = find_choice game refutation.choice in match refutation.step with | Dissection states -> let* _ = check_dissection start start_tick stop stop_tick states in return (Either.Right { turn = opponent game.turn; inbox_snapshot = game.inbox_snapshot; level = game.level; pvm_name = game.pvm_name; dissection = states; }) | Proof proof -> let* _ = check_proof_start_stop start start_tick stop stop_tick proof in let {inbox_snapshot; level; pvm_name; _} = game in let* proof_valid = Sc_rollup_proof_repr.valid inbox_snapshot level ~pvm_name proof in let* _ = check proof_valid "Invalid proof" in return (Either.Left {loser = opponent game.turn; reason = Conflict_resolved}) in let game_over reason = Either.Left {loser = game.turn; reason = Invalid_move reason} in match result with | Ok x -> Lwt.return x | Error (Game_error e) -> Lwt.return @@ game_over e | Error _ -> Lwt.return @@ game_over "undefined"
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>