package async_kernel
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sha256=30753e014bb0b127ee59f10b1073b8ae476468fb2f07dc8c99dbe2ef312fc696
doc/async_kernel.persistent_connection_kernel/Persistent_connection_kernel/Make/index.html
Module Persistent_connection_kernel.Make
Source
Parameters
Signature
A connection, perhaps embellished with additional information upon connection.
val create :
server_name:string ->
?on_event:('address Event.t -> unit Async_kernel.Deferred.t) ->
?retry_delay:(unit -> Core.Time_ns.Span.t) ->
?random_state:[ `Non_random | `State of Core.Random.State.t ] ->
?time_source:Async_kernel.Time_source.t ->
connect:('address -> conn Core.Or_error.t Async_kernel.Deferred.t) ->
address:
(module Persistent_connection_kernel__.Persistent_connection_kernel_intf.Address
with type t = 'address) ->
(unit -> 'address Core.Or_error.t Async_kernel.Deferred.t) ->
t
create ~server_name ~on_event ~retry_delay get_address
returns a persistent connection to a server whose host and port are obtained via get_address
every time we try to connect. For example, get_address
might look up a server's host and port in catalog at a particular path to which multiple redundant copies of a service are publishing their location. If one copy dies, we get the address of the another one when looking up the address afterwards.
All connection events (see the type above) are passed to the on_event
callback, if given. When this callback becomes determined, we move on to the next step in our connection attempt (e.g. we won't actually attempt to connect until on_event Attempting_to_connect
is finished). Note that on_event Disconnected
will only be called once on_event (Connected conn)
finishes even if the connection goes down during that callback.
`Failed_to_connect error
and `Obtained_address addr
events are only reported if they are distinct from the most recent event of the same type that has taken place since the most recent `Attempting_to_connect
event.
Connection is by default retried after Time.Span.randomize ~percent:(Percent.of_mult 0.3) (retry_delay ())
. The default for retry_delay
is const (sec 10.)
. Note that what this retry delay actually throttles is the delay between two connection attempts, so when a long-lived connection dies, connection is usually immediately retried, and if that failed, wait for another retry delay and retry.
The random_state
and time_source
arguments are there to make persistent connection code more deterministically testable. They default to `State Random.State.default
and Time_source.wall_clock ()
, respectively. If random_state is set to `Non_random
, retry_delay will be used directly.
connected
returns the first available connection from the time it is called. When currently connected, the returned deferred is already determined. If closed
has been called, then the returned deferred is never determined.
connected_or_failed_to_connect
is immediately determined as Ok _
if t
is already connected. Otherwise it becomes determined the next time t
becomes connected or fails to connect or when t
is closed.
close t
closes the current connection and stops it from trying to reconnect. After the deferred it returns becomes determined, the last connection has been closed and no others will be attempted.
Note: no close
calls are ever generated internally in response to the connection being closed by the other side.
close t
closes the connection. The returned deferred becomes determined once any resources needed to maintain the connection have been released.
is_closed t
returns true if close
has ever been called (even if the returned deferred has not yet been fulfilled).
Note that some modules implementing Closable
may call close internally upon noticing that the connection was closed by the other side. The interface of such a module ought to say that this is the case.
close_finished t
becomes determined at the same time as the result of the first call to close
. close_finished
differs from close
in that it does not have the side effect of initiating a close.